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Engine.UIAction_ChangeVisibility

Extends
UIAction

This action changes the visibility of a widget Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.UIAction
            |   
            +-- Engine.UIAction_ChangeVisibility

Variables Summary
UIAction_ChangeVisibility
boolbVisible
Inherited Variables from Engine.UIAction
bAutoTargetOwner, GamepadID
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets

Functions Summary
Inherited Functions from Engine.UIAction
GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject


Variables Detail

UIAction_ChangeVisibility

bVisible Source code

var(UIAction_ChangeVisibility) bool bVisible;


Defaultproperties

defaultproperties
{
   bVisible=True
   ObjName="Change Visibility"
   Name="Default__UIAction_ChangeVisibility"
   ObjectArchetype=UIAction'Engine.Default__UIAction'
}

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Creation time: sk 18-3-2018 10:00:45.774 - Created with UnCodeX