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This action changes the visibility of a widget Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.UIAction | +-- Engine.UIAction_ChangeVisibility
Variables Summary | |
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UIAction_ChangeVisibility | |
bool | bVisible |
Inherited Variables from Engine.UIAction |
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bAutoTargetOwner, GamepadID |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Functions Summary |
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Inherited Functions from Engine.UIAction |
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GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
Variables Detail |
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Defaultproperties |
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defaultproperties { bVisible=True ObjName="Change Visibility" Name="Default__UIAction_ChangeVisibility" ObjectArchetype=UIAction'Engine.Default__UIAction' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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