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Engine.UIAction_ShowLoginUI

Extends
UIAction
Modifiers
native ( inherit )

This action tells the online subsystem to show the login ui Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.UIAction
            |   
            +-- Engine.UIAction_ShowLoginUI

Variables Summary
boolbIsDone
UIAction_ShowLoginUI
boolbShowOnlineOnly
Inherited Variables from Engine.UIAction
bAutoTargetOwner, GamepadID
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets

Functions Summary
function OnLoginCancelled ()))
function OnLoginChanged ()))
event ShowUI ()))
Inherited Functions from Engine.UIAction
GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject


Variables Detail

bIsDone Source code

var bool bIsDone;
Whether the async call is done or not

UIAction_ShowLoginUI

bShowOnlineOnly Source code

var(UIAction_ShowLoginUI) bool bShowOnlineOnly;
Whether to show the online only enabled profiles or not


Functions Detail

OnLoginCancelled Source code

function OnLoginCancelled ( ) )
Login was cancelled. Sets the bIsDone flag to true so we unblock kismet. @todo amitt do error handling due to canceling

OnLoginChanged Source code

function OnLoginChanged ( ) )
Sets the bIsDone flag to true so we unblock kismet.

ShowUI Source code

event ShowUI ( ) )
Triggers the async call.


Defaultproperties

defaultproperties
{
   bAutoTargetOwner=True
   bLatentExecution=True
   ObjName="Show Login UI"
   ObjCategory="Online"
   Name="Default__UIAction_ShowLoginUI"
   ObjectArchetype=UIAction'Engine.Default__UIAction'
}

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Creation time: sk 18-3-2018 10:00:46.229 - Created with UnCodeX