| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
This string rendering component is used in cases where the string should only be rendered within a small portion of the widget's bounds, such as when rendering a caption for a complex widget or as some sort of overlay/tool tip. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved
Core.Object
|
+-- Core.Component
|
+-- Engine.UIComponent
|
+-- Engine.UIComp_DrawComponents
|
+-- Engine.UIComp_DrawString
|
+-- Engine.UIComp_DrawCaption
| Variables Summary |
|---|
| Inherited Variables from Engine.UIComp_DrawComponents |
|---|
| FadeAlpha, FadeRate, FadeTarget, FadeTime, FadeType, LastRenderTime |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.UIComp_DrawComponents |
|---|
| EFadeType |
| Functions Summary |
|---|
| Inherited Functions from Engine.UIComp_DrawComponents |
|---|
| Fade, Pulse, ResetFade |
| Defaultproperties |
|---|
defaultproperties
{
StyleResolverTag="Caption Style"
TextStyleCustomization=(ClipMode=CLIP_Normal,bOverrideClipMode=True)
Name="Default__UIComp_DrawCaption"
ObjectArchetype=UIComp_DrawString'Engine.Default__UIComp_DrawString'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||