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This string rendering component is used in cases where the string should only be rendered within a small portion of the widget's bounds, such as when rendering a caption for a complex widget or as some sort of overlay/tool tip. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved
Core.Object | +-- Core.Component | +-- Engine.UIComponent | +-- Engine.UIComp_DrawComponents | +-- Engine.UIComp_DrawString | +-- Engine.UIComp_DrawCaption
Variables Summary |
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Inherited Variables from Engine.UIComp_DrawComponents |
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FadeAlpha, FadeRate, FadeTarget, FadeTime, FadeType, LastRenderTime |
Enumerations Summary |
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Inherited Enumerations from Engine.UIComp_DrawComponents |
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EFadeType |
Functions Summary |
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Inherited Functions from Engine.UIComp_DrawComponents |
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Fade, Pulse, ResetFade |
Defaultproperties |
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defaultproperties { StyleResolverTag="Caption Style" TextStyleCustomization=(ClipMode=CLIP_Normal,bOverrideClipMode=True) Name="Default__UIComp_DrawCaption" ObjectArchetype=UIComp_DrawString'Engine.Default__UIComp_DrawString' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |