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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.DamageType
|
+-- UTGame.UTDamageType
|
+-- UTGame.UTDmgType_LinkBeam
| Variables Summary | |
|---|---|
| name | BoneToAttach |
| ParticleSystem | PS_AttachToBody |
| ParticleSystem | PS_AttachToGib |
| Functions Summary | ||
|---|---|---|
![]() | DoCustomDamageEffects (UTPawn ThePawn, class<UTDamageType> TheDamageType, const out TraceHitInfo HitInfo, vector HitLocation)) | |
![]() | SpawnExtraGibEffects (UTGib TheGib)) | |
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, SuicideMessage, VehicleDamageScalingFor |
| Variables Detail |
|---|
| Functions Detail |
|---|
DoCustomDamageEffects Source code
SpawnExtraGibEffects Source codeallows special effects when gibs are spawned via DoCustomDamageEffects() instead of the normal way
| Defaultproperties |
|---|
defaultproperties
{
PS_AttachToGib=ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Death_Gib_Effect'
BoneToAttach="b_Spine1"
PS_AttachToBody=ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Skeleton_Dissolve'
DamageBodyMatColor=(R=50.000000,G=50.000000,B=50.000000,A=1.000000)
DamageOverlayTime=0.500000
DeathOverlayTime=1.000000
bLeaveBodyEffect=True
bUseDamageBasedDeathEffects=True
DamageWeaponClass=Class'UTGame.UTWeap_LinkGun'
DamageWeaponFireMode=1
DamageCameraAnim=CameraAnim'Camera_FX.LinkGun.C_WP_Link_Beam_Hit'
KillStatsName="KILLS_LINKGUN"
DeathStatsName="DEATHS_LINKGUN"
SuicideStatsName="SUICIDES_LINKGUN"
RewardCount=15
RewardAnnouncementSwitch=6
RewardEvent="REWARD_SHAFTMASTER"
DeathString="`o was carved up by `k's green shaft."
FemaleSuicide="`o shafted herself."
MaleSuicide="`o shafted himself."
bCausesBlood=False
KDamageImpulse=100.000000
VehicleDamageScaling=0.800000
VehicleMomentumScaling=0.100000
Name="Default__UTDmgType_LinkBeam"
ObjectArchetype=UTDamageType'UTGame.Default__UTDamageType'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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