| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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The class that writes the WAR general stats
Core.Object
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+-- Engine.OnlineStats
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+-- Engine.OnlineStatsWrite
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+-- UTGame.UTLeaderboardWriteBase
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+-- UTGame.UTLeaderboardWriteDM
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+-- UTGame.UTLeaderboardWriteTDM
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+-- UTGame.UTLeaderboardWriteWAR
| Variables Summary |
|---|
| Inherited Variables from UTGame.UTLeaderboardWriteDM |
|---|
| MultiKill, Spree, VehicleStatsClass, VehicleWeaponsStatsClass, WeaponsStatsClass |
| Functions Summary | ||
|---|---|---|
![]() | CopyAllStats (UTPlayerReplicationInfo PRI)) | |
| Inherited Functions from UTGame.UTLeaderboardWriteTDM |
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| CopyAllStats |
| Inherited Functions from UTGame.UTLeaderboardWriteDM |
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| CopyAllStats, CopyAndWriteAllStats |
| Functions Detail |
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CopyAllStats Source code| Defaultproperties |
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defaultproperties
{
StatNameToStatIdMapping(46)=(StatName="EVENT_RETURNEDORB",Id=268435558)
StatNameToStatIdMapping(47)=(StatName="NODE_DAMAGEDCORE",Id=268435567)
StatNameToStatIdMapping(48)=(StatName="NODE_DESTROYEDCORE",Id=268435568)
StatNameToStatIdMapping(49)=(StatName="NODE_DESTROYEDNODE",Id=268435569)
StatNameToStatIdMapping(50)=(StatName="NODE_HEALEDNODE",Id=268435570)
StatNameToStatIdMapping(51)=(StatName="NODE_NODEBUILT",Id=268435571)
StatNameToStatIdMapping(52)=(StatName="NODE_NODEBUSTER",Id=268435572)
Properties(46)=(PropertyId=268435558,Data=(Type=SDT_Int32))
Properties(47)=(PropertyId=268435567,Data=(Type=SDT_Int32))
Properties(48)=(PropertyId=268435568,Data=(Type=SDT_Int32))
Properties(49)=(PropertyId=268435569,Data=(Type=SDT_Int32))
Properties(50)=(PropertyId=268435570,Data=(Type=SDT_Int32))
Properties(51)=(PropertyId=268435571,Data=(Type=SDT_Int32))
Properties(52)=(PropertyId=268435572,Data=(Type=SDT_Int32))
Name="Default__UTLeaderboardWriteWAR"
ObjectArchetype=UTLeaderboardWriteTDM'UTGame.Default__UTLeaderboardWriteTDM'
}
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