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UTGame.UTRotatingDroppedPickup

Extends
UTDroppedPickup

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.DroppedPickup
      |   
      +-- UTGame.UTDroppedPickup
         |   
         +-- UTGame.UTRotatingDroppedPickup

Variables Summary
Inherited Variables from UTGame.UTDroppedPickup
bPickupable, bRotatingPickup, MyLightEnvironment, PickupMesh, PickupParticles, StartScale, YawRotationRate
Inherited Variables from Engine.DroppedPickup
bFadeOut, bNavigationSet, Inventory, InventoryClass, PickupCache

Functions Summary
Inherited Functions from UTGame.UTDroppedPickup
BeginState, Landed, PreBeginPlay, SetPickupMesh, SetPickupParticles, ValidTouch
Inherited Functions from Engine.DroppedPickup
AddToNavigation, BeginState, CheckTouching, Destroyed, DetourWeight, EncroachedBy, EndState, GiveTo, Landed, PickedUpBy, RecheckValidTouch, RemoveFromNavigation, ReplicatedEvent, Reset, SetPickupMesh, SetPickupParticles, Timer, Touch, ValidTouch


Defaultproperties

defaultproperties
{
   bRotatingPickup=True
   Begin Object Class=DynamicLightEnvironmentComponent Name=DroppedPickupLightEnvironment ObjName=DroppedPickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTDroppedPickup:DroppedPickupLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTDroppedPickup:DroppedPickupLightEnvironment'
   End Object
   MyLightEnvironment=DroppedPickupLightEnvironment
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTDroppedPickup:Sprite'
      ObjectArchetype=SpriteComponent'UTGame.Default__UTDroppedPickup:Sprite'
   End Object
   Components(0)=Sprite
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTDroppedPickup:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTDroppedPickup:CollisionCylinder'
   End Object
   Components(1)=CollisionCylinder
   Components(2)=DroppedPickupLightEnvironment
   CollisionComponent=CollisionCylinder
   Name="Default__UTRotatingDroppedPickup"
   ObjectArchetype=UTDroppedPickup'UTGame.Default__UTDroppedPickup'
}

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Creation time: sk 18-3-2018 10:00:56.052 - Created with UnCodeX