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volume that kills Kismet created bots that leave it Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.Brush | +-- Engine.Volume | +-- Engine.PhysicsVolume | +-- UTGame.UTScriptedBotVolume
Variables Summary |
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Inherited Variables from Engine.Volume |
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AssociatedActor, bForcePawnWalk, bProcessAllActors, LocationName, LocationPriority |
Functions Summary | ||
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![]() | PawnLeavingVolume (Pawn Other)) |
Inherited Functions from Engine.Volume |
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BeginState, CollisionChanged, DisplayDebug, Encompasses, GetLocationStringFor, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch |
Functions Detail |
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Defaultproperties |
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defaultproperties { Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0' ObjectArchetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0' End Object BrushComponent=BrushComponent0 Components(0)=BrushComponent0 CollisionComponent=BrushComponent0 CollisionType=COLLIDE_CustomDefault Name="Default__UTScriptedBotVolume" ObjectArchetype=PhysicsVolume'Engine.Default__PhysicsVolume' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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