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volume that kills Kismet created bots that leave it Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Brush
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+-- Engine.Volume
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+-- Engine.PhysicsVolume
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+-- UTGame.UTScriptedBotVolume
| Variables Summary |
|---|
| Inherited Variables from Engine.Volume |
|---|
| AssociatedActor, bForcePawnWalk, bProcessAllActors, LocationName, LocationPriority |
| Functions Summary | ||
|---|---|---|
![]() | PawnLeavingVolume (Pawn Other)) | |
| Inherited Functions from Engine.Volume |
|---|
| BeginState, CollisionChanged, DisplayDebug, Encompasses, GetLocationStringFor, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch |
| Functions Detail |
|---|
PawnLeavingVolume Source code| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0'
ObjectArchetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0'
End Object
BrushComponent=BrushComponent0
Components(0)=BrushComponent0
CollisionComponent=BrushComponent0
CollisionType=COLLIDE_CustomDefault
Name="Default__UTScriptedBotVolume"
ObjectArchetype=PhysicsVolume'Engine.Default__PhysicsVolume'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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