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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.DynamicSMActor
|
+-- Engine.KActor
|
+-- UTGame.UTSD_SpawnedKActor
| Variables Summary |
|---|
| Functions Summary |
|---|
| Inherited Functions from Engine.KActor |
|---|
| ApplyImpulse, FellOutOfWorld, GetKActorPhysMaterial, OnTeleport, OnToggle, PostBeginPlay, ReplicatedEvent, Reset, ResolveRBState, SetPhysicalCollisionProperties, TakeDamage, TakeRadiusDamage |
| Inherited Functions from Engine.DynamicSMActor |
|---|
| Attach, CanBasePawn, Detach, OnSetMaterial, OnSetStaticMesh, PostBeginPlay, ReplicatedEvent, SetStaticMesh |
| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'Engine.Default__KActor:StaticMeshComponent0'
ObjectArchetype=StaticMeshComponent'Engine.Default__KActor:StaticMeshComponent0'
End Object
StaticMeshComponent=StaticMeshComponent0
Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__KActor:MyLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__KActor:MyLightEnvironment'
End Object
LightEnvironment=MyLightEnvironment
Components(0)=MyLightEnvironment
Components(1)=StaticMeshComponent0
RemoteRole=ROLE_None
bNoDelete=False
CollisionComponent=StaticMeshComponent0
Name="Default__UTSD_SpawnedKActor"
ObjectArchetype=KActor'Engine.Default__KActor'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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