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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.DynamicSMActor | +-- Engine.KActor | +-- UTGame.UTSD_SpawnedKActor
Variables Summary |
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Functions Summary |
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Inherited Functions from Engine.KActor |
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ApplyImpulse, FellOutOfWorld, GetKActorPhysMaterial, OnTeleport, OnToggle, PostBeginPlay, ReplicatedEvent, Reset, ResolveRBState, SetPhysicalCollisionProperties, TakeDamage, TakeRadiusDamage |
Inherited Functions from Engine.DynamicSMActor |
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Attach, CanBasePawn, Detach, OnSetMaterial, OnSetStaticMesh, PostBeginPlay, ReplicatedEvent, SetStaticMesh |
Defaultproperties |
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defaultproperties { Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'Engine.Default__KActor:StaticMeshComponent0' ObjectArchetype=StaticMeshComponent'Engine.Default__KActor:StaticMeshComponent0' End Object StaticMeshComponent=StaticMeshComponent0 Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__KActor:MyLightEnvironment' ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__KActor:MyLightEnvironment' End Object LightEnvironment=MyLightEnvironment Components(0)=MyLightEnvironment Components(1)=StaticMeshComponent0 RemoteRole=ROLE_None bNoDelete=False CollisionComponent=StaticMeshComponent0 Name="Default__UTSD_SpawnedKActor" ObjectArchetype=KActor'Engine.Default__KActor' } |
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