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UTGame.UTSeqCond_HasPersistentKey

Extends
SequenceCondition

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceCondition
         |   
         +-- UTGame.UTSeqCond_HasPersistentKey

Variables Summary
PlayerControllerTarget
UTSeqCond_HasPersistentKey
ESinglePlayerPersistentKeysSearchKey
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
event Activated ()))
Inherited Functions from Engine.SequenceCondition
IsValidUISequenceObject
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

Target Source code

var PlayerController Target;

UTSeqCond_HasPersistentKey

SearchKey Source code

var(UTSeqCond_HasPersistentKey) ESinglePlayerPersistentKeys SearchKey;


Functions Detail

Activated Source code

event Activated ( ) )


Defaultproperties

defaultproperties
{
   OutputLinks(0)=(LinkDesc="Has Key")
   OutputLinks(1)=(LinkDesc="No Key")
   ObjName="Has Persistent Key"
   Name="Default__UTSeqCond_HasPersistentKey"
   ObjectArchetype=SequenceCondition'Engine.Default__SequenceCondition'
}

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Creation time: sk 18-3-2018 10:00:56.637 - Created with UnCodeX