UTGame.UTUIDataProvider_AvailableContent
- Extends
- UTUIDataProvider_SimpleElementProvider
- Modifiers
- native ( UI )
Dataprovider that returns a row for each available content package.
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.UIRoot
|
+-- Engine.UIDataProvider
|
+-- UTGame.UTUIDataProvider_SimpleElementProvider
|
+-- UTGame.UTUIDataProvider_AvailableContent
Structures Summary |
AchievementParent Achievement, SubAchievements |
AchievementUIInfo ID, bIsCollapsable, bIsExpanded, Name, HowTo, ProgressStr, IconStr, IconCoordinates |
AvailableContentPackage ContentName, ContentFriendlyName, ContentDescription |
GameModeMapping GameModeID, GameModeClassName, MarkupStr |
MutatorMapping MutatorBit, MutatorClassName |
VehicleMapping VehicleIndex, VehicleName |
Functions Summary |
 | string | ConvertSecondsToString (int NumSeconds))
|
 | int | CountBits (int value ))
|
 | int | GetByteValue (int value, int index ))
|
 | int | GetElementCount ()
|
 | bool | GetGameModeName (out array<UTUIResourceDataProvider> ProviderList, string GameModeClassName, out string FriendlyName))
|
 | bool | GetMapNameAndMarkup (out array<UTUIResourceDataProvider> ProviderList, string MapName, out string NewMapName, out string Markup))
|
 | int | GetMatchingProfileId (UTProfileSettings Profile, int MatchingId ))
|
 | bool | GetMutatorName (out array<UTUIResourceDataProvider> ProviderList, string MutatorClassName, out string FriendlyName))
|
 | | GetVehicleName (string VehicleClassName, out string FriendlyName))
|
 | | ParseContentString (string ContentStr)
|
 | | SetupAchievementList (UTPlayerController PC ))
|
 | | ToggleCollapse (int CurrentIndex)
|
CurrentAchievementView Source code
var
transient array<
Pointer> CurrentAchievementView;
struct
AchievementUIInfo
{
var bool bIsCollapsable;
var bool bIsExpanded;
var string HowTo;
var UIRoot.TextureCoordinates IconCoordinates;
var string IconStr;
var int ID;
var string Name;
var string ProgressStr;
};
AvailableContentPackage Source code
struct
AvailableContentPackage
{
var string ContentDescription;
var string ContentFriendlyName;
var string ContentName;
};
struct
GameModeMapping
{
var string GameModeClassName;
var int GameModeID;
var string MarkupStr;
};
struct
MutatorMapping
{
var int MutatorBit;
var string MutatorClassName;
};
struct
VehicleMapping
{
var int VehicleIndex;
var string VehicleName;
};
ConvertSecondsToString Source code
function string ConvertSecondsToString ( int NumSeconds) )
function int CountBits ( int value ) )
function int GetByteValue ( int value, int index ) )
native function int GetElementCount ( )
function bool GetGameModeName ( out array<
UTUIResourceDataProvider> ProviderList,
string GameModeClassName, out
string FriendlyName) )
function bool GetMapNameAndMarkup ( out array<
UTUIResourceDataProvider> ProviderList,
string MapName, out
string NewMapName, out
string Markup) )
function bool GetMutatorName ( out array<
UTUIResourceDataProvider> ProviderList,
string MutatorClassName, out
string FriendlyName) )
function GetVehicleName ( string VehicleClassName, out string FriendlyName) )
native function ParseContentString ( string ContentStr )
native function ToggleCollapse ( int CurrentIndex )
Creation time: sk 18-3-2018 10:00:58.162 - Created with
UnCodeX