UTGame.UTUIDataStore_CustomChar
- Extends
- UIDataStore
- Modifiers
- native ( UI ) transient implements ( UIListElementProvider ) Config ( CustomChar ) dependson ( UTCustomChar_Data )
Inherited version of the game resource datastore that exposes the various customizeable character parts to the UI.
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.UIRoot
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+-- Engine.UIDataProvider
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+-- Engine.UIDataStore
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+-- UTGame.UTUIDataStore_CustomChar
var array<int> ActiveBots;
var string CurrentCharacter;
var string CurrentFaction;
var string CurrentFamily;
var array<name> PartTags;
FindValueInProviderSet Source code
native function int FindValueInProviderSet ( name ProviderFieldName, name SearchTag, string SearchValue )
GetProviderElementCount Source code
native function int GetProviderElementCount ( name ProviderFieldName )
GetProviderListElements Source code
native function array<int> GetProviderListElements ( name ProviderFieldName )
GetValueFromProviderSet Source code
native function bool GetValueFromProviderSet ( name ProviderFieldName, name SearchTag, int ListIndex, out string OutValue )
defaultproperties
{
PartTags(0)="Heads"
PartTags(1)="Helmets"
PartTags(2)="Facemasks"
PartTags(3)="Goggles"
PartTags(4)="Torsos"
PartTags(5)="ShoulderPads"
PartTags(6)="Arms"
PartTags(7)="Thighs"
PartTags(8)="Boots"
Tag="UTCustomChar"
WriteAccessType=ACCESS_WriteAll
Name="Default__UTUIDataStore_CustomChar"
ObjectArchetype=UIDataStore'Engine.Default__UIDataStore'
}
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Creation time: sk 18-3-2018 10:00:58.448 - Created with
UnCodeX