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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UTGame.UTProjectile
|
+-- UTGameContent.UTProj_BioShot
|
+-- UTGameContent.UTProj_BioGlobling
| Variables Summary |
|---|
| Inherited Variables from UTGameContent.UTProj_BioShot |
|---|
| bCheckedSurface, bExploded, bLanding, bOnMover, CeilingHit, DripTime, FearSpot, FloorHit, GooDecalChoices, GooDecalMaterial, GooDecalTemplate, GooMesh, HitBioTemplate, HitEmitter, HitMode, HitPawnTemplate, RemainingRestTime, RestTime, SteppedInSound, SurfaceNormal, WallHit, WallThreshold |
| Enumerations Summary |
|---|
| Inherited Enumerations from UTGameContent.UTProj_BioShot |
|---|
| HitType |
| Functions Summary | ||
|---|---|---|
![]() | ProcessTouch (Actor Other, Vector HitLocation, Vector HitNormal)) | |
![]() | ProcessTouch (Actor Other, Vector HitLocation, Vector HitNormal)) Flying | |
![]() | ProcessTouch (Actor Other, Vector HitLocation, Vector HitNormal)) OnGround | |
| Inherited Functions from UTGameContent.UTProj_BioShot |
|---|
| BeginState, Destroyed, Explode, GrowCollision, HitWall, Landed, MyOnParticleSystemFinished, PhysicsVolumeChange, ProcessTouch, Shutdown, SpawnExplosionEffects, TakeDamage, Timer |
| States Summary |
|---|
| Flying Source code |
|---|
|
auto state Flying |
| ProcessTouch |
| OnGround Source code |
|---|
|
state OnGround |
| ProcessTouch |
| Functions Detail |
|---|
ProcessTouch Source code
ProcessTouch Flying Source code
ProcessTouch OnGround Source code| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=StaticMeshComponent Name=ProjectileMesh ObjName=ProjectileMesh Archetype=StaticMeshComponent'UTGameContent.Default__UTProj_BioShot:ProjectileMesh'
ObjectArchetype=StaticMeshComponent'UTGameContent.Default__UTProj_BioShot:ProjectileMesh'
End Object
GooMesh=ProjectileMesh
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGameContent.Default__UTProj_BioShot:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGameContent.Default__UTProj_BioShot:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Components(1)=ProjectileMesh
CollisionComponent=CollisionCylinder
Name="Default__UTProj_BioGlobling"
ObjectArchetype=UTProj_BioShot'UTGameContent.Default__UTProj_BioShot'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||