| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Brush
|
+-- Engine.Mover
AssertMover, AttachMover, ElevatorMover, GradualMover, LoopMover, MixMover, RotatingMover
| Constants Summary |
|---|
| Inherited Contants from Engine.Actor |
|---|
| NF_NotCsg, NF_NotVisBlocking, NF_ShootThrough, PF_AlphaBlend, PF_AutoUPan, PF_AutoVPan, PF_BigWavy, PF_Environment, PF_FakeBackdrop, PF_Invisible, PF_Masked, PF_Mirrored, PF_Modulated, PF_NoSmooth, PF_Semisolid, PF_SmallWavy, PF_SpecialLit, PF_Translucent, PF_Unlit |
| Inherited Variables from Engine.Brush |
|---|
| bColored, BrushColor, CsgOper, MainScale, PolyFlags, PostPivot, PostScale, TempScale, UnusedLightMesh |
| Enumerations Summary | ||
|---|---|---|
| EBumpType BT_PlayerBump, BT_PawnBump, BT_AnyBump, | ||
| EMoverEncroachType ME_StopWhenEncroach, ME_ReturnWhenEncroach, ME_CrushWhenEncroach, ME_IgnoreWhenEncroach, | ||
| EMoverGlideType MV_MoveByTime, MV_GlideByTime, | ||
| Inherited Enumerations from Engine.Brush |
|---|
| ECsgOper |
| Inherited Enumerations from Engine.Actor |
|---|
| EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType |
| Structures Summary |
|---|
| Inherited Structures from Engine.Actor |
|---|
| MultiTimerType, PointRegion |
| Functions Summary | ||
|---|---|---|
![]() | Attach (actor Other )) StandOpenTimed | |
![]() | BeginEvent ())) BumpButton | |
![]() | BeginPlay ())) | |
![]() | BeginState ())) ConstantLoop | |
![]() | BeginState ())) TriggerControl | |
![]() | BeginState ())) TriggerOpenTimed | |
![]() | BeginState ())) TriggerPound | |
![]() | Bump (actor Other )) | |
![]() | Bump (actor Other )) BumpButton | |
![]() | Bump (actor Other )) BumpOpenTimed | |
![]() | DoClose ())) | |
![]() | DoOpen ())) | |
![]() | DoOpen ())) ConstantLoop | |
![]() | bool | EncroachingOn (actor Other )) |
![]() | EndEvent ())) BumpButton | |
![]() | FindTriggerActor ())) | |
![]() | FinishedClosing ())) | |
![]() | FinishedOpening ())) | |
![]() | FinishNotify ())) | |
![]() | Actor | GetTriggerActor ())) TriggerControl |
![]() | Actor | GetTriggerActor ())) TriggerOpenTimed |
![]() | Actor | GetTriggerActor ())) TriggerPound |
![]() | Actor | GetTriggerActor ())) TriggerToggle |
![]() | bool | HandleDoor (pawn Other)) |
![]() | bool | HandleDoor (pawn Other)) BumpButton |
![]() | bool | HandleDoor (pawn Other)) BumpOpenTimed |
![]() | bool | HandleDoor (pawn Other)) StandOpenTimed |
![]() | bool | HandleDoor (pawn Other)) TriggerControl |
![]() | bool | HandleDoor (pawn Other)) TriggerOpenTimed |
![]() | bool | HandleDoor (pawn Other)) TriggerPound |
![]() | bool | HandleDoor (pawn Other)) TriggerToggle |
![]() | bool | HandleTriggerDoor (pawn Other)) |
![]() | InterpolateEnd (actor Other )) | |
![]() | InterpolateEnd (actor Other)) ConstantLoop | |
![]() | InterpolateEnd (actor Other )) ResetState | |
![]() | InterpolateTo (byte NewKeyNum, float Seconds )) | |
![]() | MakeGroupReturn ())) | |
![]() | MakeGroupStop ())) | |
![]() | PostBeginPlay ())) | |
![]() | Reset ())) | |
![]() | SetKeyframe (byte NewKeyNum, vector NewLocation, rotator NewRotation )) | |
![]() | Actor | SpecialHandling (Pawn Other)) |
![]() | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)) | |
![]() | Timer ())) | |
![]() | Trigger (actor Other, pawn EventInstigator )) TriggerControl | |
![]() | Trigger (actor Other, pawn EventInstigator )) TriggerOpenTimed | |
![]() | Trigger (actor Other, pawn EventInstigator )) TriggerPound | |
![]() | Trigger (actor Other, pawn EventInstigator )) TriggerToggle | |
![]() | UnTrigger (actor Other, pawn EventInstigator )) TriggerControl | |
![]() | UnTrigger (actor Other, pawn EventInstigator )) TriggerPound | |
| States Summary |
|---|
| BumpButton Source code |
|---|
|
state BumpButton |
| BeginEvent, Bump, EndEvent, HandleDoor |
| BumpOpenTimed Source code |
|---|
|
state BumpOpenTimed |
| Bump, HandleDoor |
| ConstantLoop Source code |
|---|
|
state ConstantLoop |
| BeginState, DoOpen, InterpolateEnd |
| ResetState Source code |
|---|
|
state ResetState |
| InterpolateEnd |
| StandOpenTimed Source code |
|---|
|
state StandOpenTimed |
| Attach, HandleDoor |
| TriggerControl Source code |
|---|
|
state TriggerControl |
| BeginState, GetTriggerActor, HandleDoor, Trigger, UnTrigger |
| TriggerOpenTimed Source code |
|---|
|
state TriggerOpenTimed |
| BeginState, GetTriggerActor, HandleDoor, Trigger |
| TriggerPound Source code |
|---|
|
state TriggerPound |
| BeginState, GetTriggerActor, HandleDoor, Trigger, UnTrigger |
| TriggerToggle Source code |
|---|
|
state TriggerToggle |
| GetTriggerActor, HandleDoor, Trigger |
| Variables Detail |
|---|
| Enumerations Detail |
|---|
ME_StopWhenEncroach, ME_ReturnWhenEncroach, ME_CrushWhenEncroach, ME_IgnoreWhenEncroach,};
| Functions Detail |
|---|
Attach StandOpenTimed Source code
BeginEvent BumpButton Source code
BeginPlay Source code
BeginState ConstantLoop Source code
BeginState TriggerControl Source code
BeginState TriggerOpenTimed Source code
BeginState TriggerPound Source code
Bump Source code
Bump BumpButton Source code
Bump BumpOpenTimed Source code
DoClose Source code
DoOpen Source code
DoOpen ConstantLoop Source code
EncroachingOn Source code
EndEvent BumpButton Source code
FindTriggerActor Source code
FinishedClosing Source code
FinishedOpening Source code
FinishNotify Source code
GetTriggerActor TriggerControl Source code
GetTriggerActor TriggerOpenTimed Source code
GetTriggerActor TriggerPound Source code
GetTriggerActor TriggerToggle Source code
HandleDoor Source code
HandleDoor BumpButton Source code
HandleDoor BumpOpenTimed Source code
HandleDoor StandOpenTimed Source code
HandleDoor TriggerControl Source code
HandleDoor TriggerOpenTimed Source code
HandleDoor TriggerPound Source code
HandleDoor TriggerToggle Source code
HandleTriggerDoor Source code
InterpolateEnd Source code
InterpolateEnd ConstantLoop Source code
InterpolateEnd ResetState Source code
InterpolateTo Source code
MakeGroupReturn Source code
MakeGroupStop Source code
PostBeginPlay Source code
Reset Source code
SetKeyframe Source code
SpecialHandling Source code
TakeDamage Source code
Timer Source code
Trigger TriggerControl Source code
Trigger TriggerOpenTimed Source code
Trigger TriggerPound Source code
Trigger TriggerToggle Source code
UnTrigger TriggerControl Source code
UnTrigger TriggerPound Source code| Defaultproperties |
|---|
defaultproperties
{
MoverEncroachType=ME_ReturnWhenEncroach
MoverGlideType=MV_GlideByTime
NumKeys=2
MoveTime=1.000000
StayOpenTime=4.000000
bUseGoodCollision=True
bStatic=False
Physics=PHYS_MovingBrush
RemoteRole=ROLE_SimulatedProxy
InitialState="BumpOpenTimed"
bShadowCast=True
bIsMover=True
bAlwaysRelevant=True
SoundVolume=228
TransientSoundVolume=3.000000
CollisionRadius=160.000000
CollisionHeight=160.000000
bCollideActors=True
bBlockActors=True
bBlockPlayers=True
NetPriority=7.000000
}
|
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