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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Light
|
+-- Engine.SunlightCorona
| Constants Summary |
|---|
| Inherited Contants from Engine.Actor |
|---|
| NF_NotCsg, NF_NotVisBlocking, NF_ShootThrough, PF_AlphaBlend, PF_AutoUPan, PF_AutoVPan, PF_BigWavy, PF_Environment, PF_FakeBackdrop, PF_Invisible, PF_Masked, PF_Mirrored, PF_Modulated, PF_NoSmooth, PF_Semisolid, PF_SmallWavy, PF_SpecialLit, PF_Translucent, PF_Unlit |
| Variables Summary | |
|---|---|
| bool | bUScriptRenderHandler |
| SunlightCorona | |
| float | BlindingFOV |
| float | BlindingScale |
| bool | bMustMatchZone |
| bool | bRenderLensFlares |
| float | FlaresDisplayFov |
| LensFlareCastType | LensFlares[8] |
| float | MaxSkyDistance |
| float | SunFadeTimeScale |
| color | SunlightColor |
| texture | SunlightTexture |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Actor |
|---|
| EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType |
| Structures Summary | ||
|---|---|---|
| LensFlareCastType ZDistance, Scale, LensTexture, LensColor | ||
| Inherited Structures from Engine.Actor |
|---|
| MultiTimerType, PointRegion |
| Functions Summary | ||
|---|---|---|
![]() | RenderCorona (Canvas Canvas, float DeltaTime, bool bContactToSky) | |
| Variables Detail |
|---|
| Structures Detail |
|---|
var(SunlightCorona) color LensColor;};
var(SunlightCorona) texture LensTexture;
var(SunlightCorona) float Scale;
var(SunlightCorona) float ZDistance;
| Functions Detail |
|---|
RenderCorona Source code| Defaultproperties |
|---|
defaultproperties
{
bMustMatchZone=True
bRenderLensFlares=True
SunlightColor=(R=255,G=255,B=255)
BlindingScale=24.000000
BlindingFOV=0.900000
MaxSkyDistance=10000.000000
SunFadeTimeScale=2.000000
SunlightTexture=Texture'Engine.S_Light'
LensFlares(0)=(ZDistance=0.800000,Scale=0.500000,LensTexture=Texture'Engine.S_Light',LensColor=(R=255,G=255,B=255))
LensFlares(1)=(ZDistance=0.600000,Scale=0.350000,LensTexture=Texture'Engine.S_Light',LensColor=(R=255,G=255,B=255))
LensFlares(2)=(ZDistance=0.400000,Scale=0.250000,LensTexture=Texture'Engine.S_Light',LensColor=(R=255,G=255,B=255))
LensFlares(3)=(ZDistance=0.200000,Scale=0.100000,LensTexture=Texture'Engine.S_Light',LensColor=(R=255,G=255,B=255))
LensFlares(4)=(LensColor=(R=255,G=255,B=255))
LensFlares(5)=(LensColor=(R=255,G=255,B=255))
LensFlares(6)=(LensColor=(R=255,G=255,B=255))
LensFlares(7)=(LensColor=(R=255,G=255,B=255))
FlaresDisplayFov=0.800000
bHandleOwnCorona=True
bDirectional=True
LightBrightness=0
LightRadius=0
}
|
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