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UMenu.UMenuBotSetupBase

Extends
UMenuPlayerSetupClient

Core.Object
|   
+-- UWindow.UWindowBase
   |   
   +-- UWindow.UWindowWindow
      |   
      +-- UWindow.UWindowClientWindow
         |   
         +-- UWindow.UWindowDialogClientWindow
            |   
            +-- UMenu.UMenuDialogClientWindow
               |   
               +-- UMenu.UMenuPlayerSetupClient
                  |   
                  +-- UMenu.UMenuBotSetupBase

Direct Known Subclasses:

UMenuBotSetupClient

Variables Summary
stringBotAccurHelp
UWindowHSliderControlBotAccurSlider
stringBotAccurText
stringBotAlertnessHelp
UWindowHSliderControlBotAlertnessSlider
stringBotAlertnessText
stringBotCampingHelp
UWindowHSliderControlBotCampingSlider
stringBotCampingText
stringBotCombatStyleHelp
UWindowHSliderControlBotCombatStyleSlider
stringBotCombatStyleText
UWindowComboControlBotCombo
stringBotHelp
stringBotSkillHelp
UWindowHSliderControlBotSkillSlider
stringBotSkillText
stringBotText
stringBotWord
intConfigureBot
UWindowSmallButtonDefaultsButton
stringDefaultsHelp
stringDefaultsText
UWindowComboControlFavoriteWeaponCombo
stringFavoriteWeaponHelp
stringFavoriteWeaponText
stringNoFavoriteWeapon
Inherited Variables from UMenu.UMenuPlayerSetupClient
ClassCombo, ClassHelp, ClassText, ControlOffset, FaceCombo, FaceHelp, FaceText, Initialized, Managers[32], MeshName, MeshWindow, NameEdit, NameHelp, NameText, NewPlayerClass, NoTeam, NumManagers, PlayerBaseClass, SkinCombo, SkinHelp, SkinText, SpectatorCheck, SpectatorHelp, SpectatorText, TeamCombo, TeamHelp, Teams[4], TeamText

Functions Summary
function BeforePaint (Canvas C, float X, float Y))
function BotChanged ()))
function Created ()))
function LoadBots ()))
function LoadPossibleWeapons ()))
function Notify (UWindowDialogControl C, byte E))
function ResetBots ()))
Inherited Functions from UMenu.UMenuPlayerSetupClient
AfterCreate, BeforePaint, ClassChanged, Close, Created, FaceChanged, IterateFaces, IterateSkins, LoadClasses, LoadCurrent, NameChanged, Notify, NotifyBeforeLevelChange, PickOption, SaveConfigs, SkinChanged, SpectatorChanged, TeamChanged, UseSelected
Inherited Functions from UMenu.UMenuDialogClientWindow
Notify


Variables Detail

BotAccurHelp Source code

var localized string BotAccurHelp;

BotAccurSlider Source code

var UWindowHSliderControl BotAccurSlider;

BotAccurText Source code

var localized string BotAccurText;

BotAlertnessHelp Source code

var localized string BotAlertnessHelp;

BotAlertnessSlider Source code

var UWindowHSliderControl BotAlertnessSlider;

BotAlertnessText Source code

var localized string BotAlertnessText;

BotCampingHelp Source code

var localized string BotCampingHelp;

BotCampingSlider Source code

var UWindowHSliderControl BotCampingSlider;

BotCampingText Source code

var localized string BotCampingText;

BotCombatStyleHelp Source code

var localized string BotCombatStyleHelp;

BotCombatStyleSlider Source code

var UWindowHSliderControl BotCombatStyleSlider;

BotCombatStyleText Source code

var localized string BotCombatStyleText;

BotCombo Source code

var UWindowComboControl BotCombo;

BotHelp Source code

var localized string BotHelp;

BotSkillHelp Source code

var localized string BotSkillHelp;

BotSkillSlider Source code

var UWindowHSliderControl BotSkillSlider;

BotSkillText Source code

var localized string BotSkillText;

BotText Source code

var localized string BotText;

BotWord Source code

var localized string BotWord;

ConfigureBot Source code

var int ConfigureBot;

DefaultsButton Source code

var UWindowSmallButton DefaultsButton;

DefaultsHelp Source code

var localized string DefaultsHelp;

DefaultsText Source code

var localized string DefaultsText;

FavoriteWeaponCombo Source code

var UWindowComboControl FavoriteWeaponCombo;

FavoriteWeaponHelp Source code

var localized string FavoriteWeaponHelp;

FavoriteWeaponText Source code

var localized string FavoriteWeaponText;

NoFavoriteWeapon Source code

var localized string NoFavoriteWeapon;


Functions Detail

BeforePaint Source code

function BeforePaint ( Canvas C, float X, float Y) )

BotChanged Source code

function BotChanged ( ) )

Created Source code

function Created ( ) )

LoadBots Source code

function LoadBots ( ) )

LoadPossibleWeapons Source code

function LoadPossibleWeapons ( ) )

Notify Source code

function Notify ( UWindowDialogControl C, byte E) )

ResetBots Source code

function ResetBots ( ) )


Defaultproperties

defaultproperties
{
				BotText="Bot:"
				BotHelp="Select the bot you wish to configure."
				BotWord="Bot"
				DefaultsText="Reset"
				DefaultsHelp="Reset all bot configurations to their default settings."
				BotSkillText="Bot skill:"
				BotSkillHelp="Adjust the bot difficulty (easy-hard)."
				BotAccurText="Accuracy:"
				BotAccurHelp="Adjust the bot aiming skill (bad aiming-good aiming)."
				BotCombatStyleText="Combat style:"
				BotCombatStyleHelp="Adjust the bot combat style (stay far away attacking-aggressively approach their enemy)."
				BotAlertnessText="Alertness:"
				BotAlertnessHelp="The bot alertness (unaware of their surroundings-fully aware of their surroundings)."
				BotCampingText="Camping:"
				BotCampingHelp="Adjust how likely it is for the bot stay around camping (hunt at all time-camp a lot)."
				FavoriteWeaponText="Favorite Weapon:"
				FavoriteWeaponHelp="This bot's prefered weapon of choice."
				NoFavoriteWeapon="None prefered"
				ControlOffset=35
				PlayerBaseClass="Bots"
				NameHelp="Set this bot's name."
				TeamText="Color:"
				TeamHelp="Select the team color for this bot."
				ClassHelp="Select this bot's class."
				SkinHelp="Choose a skin for this bot."
				FaceHelp="Choose a face for this bot."
}

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Creation time: sk 18-3-2018 09:43:45.764 - Created with UnCodeX