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Core.Object
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+-- UWindow.UWindowBase
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+-- UWindow.UWindowList
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+-- UWindow.UWindowListBoxItem
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+-- UMenu.UMenuWeaponPriorityList
| Variables Summary | |
|---|---|
| bool | bFound |
| name | PriorityName |
| string | WeaponClassName |
| Mesh | WeaponMesh |
| string | WeaponName |
| Texture | WeaponSkin |
| Inherited Variables from UWindow.UWindowListBoxItem |
|---|
| bSelected, HelpText |
| Inherited Variables from UWindow.UWindowList |
|---|
| bItemOrderChanged, BranchLeft, BranchRight, bSortSuspended, bSuspendableSort, bTreeSort, CompareCount, CurrentSortItem, InternalCount, Last, Next, ParentNode, Prev, Sentinel |
| Functions Summary | ||
|---|---|---|
![]() | bool | ShowThisItem ())) |
| Inherited Functions from UWindow.UWindowList |
|---|
| Append, AppendItem, AppendListCopy, Clear, Compare, ContinueSort, CopyExistingListItem, Count, CountShown, CreateItem, DestroyList, DestroyListItem, DisconnectList, DoAppendItem, FindEntry, GraftLeft, GraftRight, Insert, InsertAfter, InsertBefore, InsertItem, InsertItemAfter, InsertItemBefore, LeftMost, MoveItemSorted, Remove, RightMost, SetupSentinel, ShowThisItem, Sort, Tick, Validate |
| Variables Detail |
|---|
| Functions Detail |
|---|
ShowThisItem Source code| Defaultproperties |
|---|
defaultproperties
{
}
|
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