| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- UWindow.UWindowBase
|
+-- UWindow.UWindowWindow
|
+-- UWindow.UWindowClientWindow
|
+-- UWindow.UWindowDialogClientWindow
|
+-- UMenu.UMenuDialogClientWindow
|
+-- UMenu.UMenuWeaponPriorityListArea
| Variables Summary | |
|---|---|
| UWindowCheckbox | AutoSwitchCheck |
| string | AutoSwitchHelp |
| string | AutoSwitchText |
| UWindowControlFrame | Frame |
| UWindowWindow | PriorityList |
| class<UMenuWeaponPriorityListBox> | PriorityListClass |
| Inherited Variables from UWindow.UWindowDialogClientWindow |
|---|
| DesiredHeight, DesiredWidth, TabLast |
| Functions Summary | ||
|---|---|---|
![]() | AutoSwitchChange ())) | |
![]() | BeforePaint (Canvas C, float MouseX, float MouseY)) | |
![]() | Created ())) | |
![]() | Notify (UWindowDialogControl C, byte E)) | |
![]() | SaveConfigs ())) | |
| Inherited Functions from UMenu.UMenuDialogClientWindow |
|---|
| Notify |
| Inherited Functions from UWindow.UWindowDialogClientWindow |
|---|
| CreateControl, GetDesiredDimensions, Notify, OKPressed, Paint |
| Variables Detail |
|---|
| Functions Detail |
|---|
AutoSwitchChange Source code
BeforePaint Source code
Created Source code
Notify Source code
SaveConfigs Source code| Defaultproperties |
|---|
defaultproperties
{
PriorityListClass=Class'UMenu.UMenuWeaponPriorityListBox'
AutoSwitchText="Auto-Switch Weapons"
AutoSwitchHelp="Automatically switch to a higher priority weapon when you pick it up. If unchecked, you must switch to the new weapon manually."
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||