| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- Engine.Carcass
|
+-- UnrealShare.CreatureCarcass
|
+-- UnrealShare.HumanCarcass
|
+-- UnrealShare.FemaleBody
|
+-- UnrealShare.Female2Body
|
+-- UnrealI.FemaleTwoCarcass
| Variables Summary |
|---|
| Inherited Variables from UnrealShare.FemaleBody |
|---|
| bFullyDead |
| Functions Summary | ||
|---|---|---|
![]() | ForceMeshToExist ())) | |
| Inherited Functions from UnrealShare.FemaleBody |
|---|
| Convulse, TakeDamage, Trigger |
| Functions Detail |
|---|
ForceMeshToExist Source code| Defaultproperties |
|---|
defaultproperties
{
Physics=PHYS_Falling
AnimSequence="Dead1"
Mesh=LodMesh'UnrealI.Female2'
bBlockActors=True
bBlockPlayers=True
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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