| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UnrealI.RazorBlade
|
+-- UnrealI.RazorBladeAlt
| Variables Summary | |
|---|---|
| rotator | GuidedRotation |
| vector | GuidedVelocity |
| rotator | OldGuiderRotation |
| Inherited Variables from UnrealI.RazorBlade |
|---|
| bCanHitInstigator, bHitWater, NumWallHits |
| Inherited Variables from Engine.Projectile |
|---|
| Damage, ExplosionDecal, ExploWallOut, ImpactSound, LastHitActor, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
| Functions Summary | ||
|---|---|---|
![]() | BeginState ())) Flying | |
![]() | PostBeginPlay ())) | |
![]() | SetRoll (vector NewVelocity)) | |
![]() | Tick (float DeltaTime)) Flying | |
| Inherited Functions from UnrealI.RazorBlade |
|---|
| BeginState, HitWall, ProcessTouch, SetRoll, SetUp, Timer, ZoneChange |
| Inherited Functions from Engine.Projectile |
|---|
| EffectIsRelevant, EncroachingOn, Explode, GetHitTexture, HitWall, HurtRadiusProj, ProcessTouch, RandSpin, Touch |
| States Summary |
|---|
| Flying Source code |
|---|
|
auto state Flying |
| BeginState, Tick |
| Variables Detail |
|---|
| Functions Detail |
|---|
BeginState Flying Source code
PostBeginPlay Source code
SetRoll Source code
Tick Flying Source code| Defaultproperties |
|---|
defaultproperties
{
MyDamageType="Decapitated"
bNetTemporary=False
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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