| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- UnrealI.RazorJack
| Variables Summary |
|---|
| Functions Summary | ||
|---|---|---|
![]() | AltFire (float Value )) | |
![]() | PlayAltFiring ())) | |
![]() | PlayFiring ())) | |
![]() | PlayIdleAnim ())) | |
![]() | Projectile | ProjectileFire (class<projectile> ProjClass, float ProjSpeed, bool bWarn)) |
![]() | Projectile | ProjectileFire (class<projectile> ProjClass, float ProjSpeed, bool bWarn)) AltFiring |
| States Summary |
|---|
| AltFiring Source code |
|---|
|
state AltFiring |
| ProjectileFire |
| Functions Detail |
|---|
AltFire Source code
PlayAltFiring Source code
PlayFiring Source code
PlayIdleAnim Source code
ProjectileFire Source code
ProjectileFire AltFiring Source code| Defaultproperties |
|---|
defaultproperties
{
AmmoName=Class'UnrealI.RazorAmmo'
PickupAmmoCount=15
FiringSpeed=1.800000
FireOffset=(X=16.000000,Z=-15.000000)
ProjectileClass=Class'UnrealI.RazorBlade'
AltProjectileClass=Class'UnrealI.RazorBladeAlt'
MyDamageType="SHREDDED"
AltDamageType="Decapitated"
shakemag=120.000000
AIRating=0.500000
RefireRate=0.830000
AltRefireRate=0.830000
SelectSound=Sound'UnrealI.RazorJack.Beam'
DeathMessage="%k took a bloody chunk out of %o with the %w."
AutoSwitchPriority=7
InventoryGroup=7
PickupMessage="You got the RazorJack"
ItemName="Razorjack"
PlayerViewOffset=(X=2.000000,Z=-0.900000)
PlayerViewMesh=LodMesh'UnrealI.Razor'
BobDamping=0.970000
PickupViewMesh=LodMesh'UnrealI.RazPick'
ThirdPersonMesh=LodMesh'UnrealI.Razor3rd'
PickupSound=Sound'UnrealShare.Pickups.WeaponPickup'
Mesh=LodMesh'UnrealI.RazPick'
bNoSmooth=False
CollisionRadius=28.000000
CollisionHeight=7.000000
Mass=17.000000
}
|
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