| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- Engine.Ammo
|
+-- UnrealI.RifleAmmo
RifleRound
| Variables Summary |
|---|
| Inherited Variables from Engine.Ammo |
|---|
| AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10] |
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary |
|---|
| Inherited Functions from Engine.Ammo |
|---|
| AddAmmo, BotDesireability, HandlePickupQuery, SpawnCopy, UseAmmo |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, BotDesireability, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
| Defaultproperties |
|---|
defaultproperties
{
AmmoAmount=8
MaxAmmo=50
UsedInWeaponSlot(9)=1
PickupMessage="You got 8 Rifle rounds."
PickupViewMesh=LodMesh'UnrealI.RifleBullets'
MaxDesireability=0.240000
PickupSound=Sound'UnrealI.Pickups.AmmoSnd'
Icon=Texture'UnrealI.Icons.I_RIFLEAmmo'
Mesh=LodMesh'UnrealI.RifleBullets'
CollisionRadius=15.000000
CollisionHeight=20.000000
bCollideActors=True
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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