| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- Engine.Ammo
|
+-- UnrealI.RifleAmmo
|
+-- UnrealI.RifleRound
| Variables Summary |
|---|
| Inherited Variables from Engine.Ammo |
|---|
| AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10] |
| Functions Summary |
|---|
| Inherited Functions from Engine.Ammo |
|---|
| AddAmmo, BotDesireability, HandlePickupQuery, SpawnCopy, UseAmmo |
| Defaultproperties |
|---|
defaultproperties
{
AmmoAmount=1
ParentAmmo=Class'UnrealI.RifleAmmo'
PickupMessage="You got a Rifle Round."
PickupViewMesh=LodMesh'UnrealI.RifleRoundM'
Mesh=LodMesh'UnrealI.RifleRoundM'
CollisionRadius=5.000000
CollisionHeight=15.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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