| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UnrealShare.ShellCase
|
+-- UnrealI.ShotShellCase
| Variables Summary | |
|---|---|
| bool | bHasBounced |
| Inherited Variables from UnrealShare.ShellCase |
|---|
| bHasBounced |
| Inherited Variables from Engine.Projectile |
|---|
| Damage, ExplosionDecal, ExploWallOut, ImpactSound, LastHitActor, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
| Functions Summary | ||
|---|---|---|
![]() | HitWall (vector HitNormal, actor Wall )) | |
![]() | Landed (vector HitNormal )) | |
| Inherited Functions from UnrealShare.ShellCase |
|---|
| Eject, HitWall, Landed, PostBeginPlay, Timer, ZoneChange |
| Inherited Functions from Engine.Projectile |
|---|
| EffectIsRelevant, EncroachingOn, Explode, GetHitTexture, HitWall, HurtRadiusProj, ProcessTouch, RandSpin, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
HitWall Source code
Landed Source code| Defaultproperties |
|---|
defaultproperties
{
LifeSpan=4.000000
Mesh=None
bMeshCurvy=True
CollisionRadius=8.000000
CollisionHeight=4.000000
LightEffect=LE_None
LightBrightness=0
LightHue=0
LightSaturation=0
LightRadius=0
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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