| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- UnrealShare.ScriptedPawn
|
+-- UnrealShare.Skaarj
|
+-- UnrealShare.SkaarjWarrior
|
+-- UnrealI.SkaarjBerserker
| Variables Summary |
|---|
| Inherited Variables from UnrealShare.SkaarjWarrior |
|---|
| Blade |
| Inherited Variables from UnrealShare.Skaarj |
|---|
| AttackSuccess, bButtonPusher, bFakeDeath, claw, ClawDamage, Die2, DuckingHeadOffset, Footstep, Footstep2, hairflip, hitsound3, hitsound4, lunge, LungeDamage, phrase, phrasesyllable, slice, spin, SpinDamage, syllable1, syllable2, syllable3, syllable4, syllable5, syllable6, voicePitch |
| Functions Summary | ||
|---|---|---|
![]() | eAttitude | AttitudeToCreature (Pawn Other)) |
![]() | WhatToDoNext (name LikelyState, name LikelyLabel)) | |
| Inherited Functions from UnrealShare.SkaarjWarrior |
|---|
| CanFireAtEnemy, PlayChallenge, PlayCock, PlayMovingAttack, PlayPatrolStop, PlayRangedAttack, PlayRunning, PlayThreatening, PlayVictoryDance, PostBeginPlay, SpawnTwoShots, TryToDuck |
| Functions Detail |
|---|
AttitudeToCreature Source code
WhatToDoNext Source code| Defaultproperties |
|---|
defaultproperties
{
LungeDamage=40
SpinDamage=40
ClawDamage=20
VoicePitch=0.300000
Aggressiveness=0.800000
Health=320
Skill=1.000000
CombatStyle=1.000000
Skin=Texture'UnrealI.Skins.Skaarjw2'
DrawScale=1.200000
Fatness=150
CollisionHeight=56.000000
Mass=180.000000
Buoyancy=180.000000
RotationRate=(Yaw=50000)
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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