| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- UnrealShare.Health
Bandages, NaliFruit, SuperHealth, Woodruff
| Variables Summary | |
|---|---|
| Health | |
| bool | bSuperHeal |
| int | HealingAmount |
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary | ||
|---|---|---|
![]() | float | BotDesireability (Pawn Bot)) |
![]() | PlayPickupMessage (Pawn Other)) | |
![]() | Touch (actor Other )) Pickup | |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, BotDesireability, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
| States Summary |
|---|
| Pickup Source code |
|---|
|
auto state Pickup |
| Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
BotDesireability Source code
PlayPickupMessage Source code
Touch Pickup Source code| Defaultproperties |
|---|
defaultproperties
{
HealingAmount=20
PickupMessage="You picked up a Health Pack +"
RespawnTime=20.000000
PickupViewMesh=LodMesh'UnrealShare.HealthM'
MaxDesireability=0.500000
PickupSound=Sound'UnrealShare.Pickups.Health2'
Icon=Texture'UnrealShare.Icons.I_Health'
RemoteRole=ROLE_DumbProxy
Mesh=LodMesh'UnrealShare.HealthM'
AmbientGlow=64
CollisionRadius=22.000000
CollisionHeight=8.000000
Mass=10.000000
}
|
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