| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- UnrealShare.Health
|
+-- UnrealShare.NaliFruit
| Variables Summary | |
|---|---|
| NaliFruit | |
| bool | bGrowWhenSeen |
| Inherited Variables from UnrealShare.Health |
|---|
| bSuperHeal, HealingAmount |
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary | ||
|---|---|---|
![]() | float | BotDesireability (Pawn Bot)) |
![]() | PostBeginPlay ())) | |
![]() | Timer ())) Pickup | |
![]() | Touch (actor Other )) Pickup | |
| Inherited Functions from UnrealShare.Health |
|---|
| BotDesireability, PlayPickupMessage, Touch |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, BotDesireability, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
| States Summary |
|---|
| Pickup Source code |
|---|
|
auto state Pickup |
| Timer, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
BotDesireability Source code
PostBeginPlay Source code
Timer Pickup Source code
Touch Pickup Source code| Defaultproperties |
|---|
defaultproperties
{
HealingAmount=0
PickupMessage="You picked the Nali Healing Fruit +"
RespawnTime=5.000000
PickupViewMesh=LodMesh'UnrealShare.NaliFruitMesh'
Mesh=LodMesh'UnrealShare.NaliFruitMesh'
CollisionHeight=21.000000
}
|
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