| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- UnrealShare.Health
|
+-- UnrealShare.Bandages
| Variables Summary |
|---|
| Inherited Variables from UnrealShare.Health |
|---|
| bSuperHeal, HealingAmount |
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary |
|---|
| Inherited Functions from UnrealShare.Health |
|---|
| BotDesireability, PlayPickupMessage, Touch |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, BotDesireability, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
| Defaultproperties |
|---|
defaultproperties
{
HealingAmount=5
PickupMessage="You got some bandages +"
PickupViewMesh=LodMesh'UnrealShare.bandage'
Mesh=LodMesh'UnrealShare.bandage'
CollisionRadius=14.000000
CollisionHeight=4.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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