| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- UnrealShare.Health
|
+-- UnrealShare.Woodruff
| Variables Summary |
|---|
| Inherited Variables from UnrealShare.Health |
|---|
| bSuperHeal, HealingAmount |
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary | ||
|---|---|---|
![]() | float | BotDesireability (Pawn Bot)) |
![]() | Touch (actor Other )) Pickup | |
| Inherited Functions from UnrealShare.Health |
|---|
| BotDesireability, PlayPickupMessage, Touch |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, BotDesireability, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
| States Summary |
|---|
| Pickup Source code |
|---|
|
auto state Pickup |
| Touch |
| Sleeping Source code |
|---|
|
state Sleeping |
| Functions Detail |
|---|
BotDesireability Source code
Touch Pickup Source code| Defaultproperties |
|---|
defaultproperties
{
HealingAmount=5
PickupMessage="You got some Master of the woods +"
RespawnTime=10.000000
PickupViewMesh=Mesh'UnrealShare.waldmeister'
PickupViewScale=0.500000
AnimSequence="Idle"
Mesh=Mesh'UnrealShare.waldmeister'
DrawScale=0.500000
PrePivot=(Z=-3.500000)
CollisionRadius=8.000000
CollisionHeight=7.500000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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