| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- UnrealShare.ScriptedPawn
|
+-- UnrealShare.Skaarj
|
+-- UnrealI.SkaarjTrooper
|
+-- UnrealI.SkaarjSniper
| Variables Summary |
|---|
| Inherited Variables from UnrealI.SkaarjTrooper |
|---|
| duckTime, myWeapon, WeaponType |
| Inherited Variables from UnrealShare.Skaarj |
|---|
| AttackSuccess, bButtonPusher, bFakeDeath, claw, ClawDamage, Die2, DuckingHeadOffset, Footstep, Footstep2, hairflip, hitsound3, hitsound4, lunge, LungeDamage, phrase, phrasesyllable, slice, spin, SpinDamage, syllable1, syllable2, syllable3, syllable4, syllable5, syllable6, voicePitch |
| Functions Summary |
|---|
| Inherited Functions from UnrealI.SkaarjTrooper |
|---|
| AnimEnd, BeginState, Bump, CanFireAtEnemy, ChangedWeapon, Died, EndState, KeepAttacking, PlayChallenge, PlayCock, PlayFiring, PlayLanded, PlayMovingAttack, PlayPatrolStop, PlayRangedAttack, PlayRunning, PlayTakeHit, PlayThreatening, PlayVictoryDance, PreBeginPlay, SetHome, Shield, TakeDamage, TossWeapon, TryToDuck, WarnTarget |
| Defaultproperties |
|---|
defaultproperties
{
WeaponType=Class'UnrealI.Rifle'
Aggressiveness=0.300000
Health=140
CombatStyle=0.100000
Skin=Texture'UnrealI.Skins.sktrooper2'
Fatness=114
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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