| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- UnrealShare.ScriptedPawn
|
+-- UnrealShare.Cow
BabyCow
| Variables Summary | |
|---|---|
| babyCow | baby |
| bool | bForage |
| Pawn | ScaryGuy |
| vector | StartLocation |
| float | VoicePitch |
| Cow | |
| bool | bHasBaby |
| bool | bStayClose |
| float | WanderRadius |
| Sounds | |
| sound | footstep |
| sound | shake |
| sound | swish |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Pawn |
|---|
| EAttitude, EIntelligence, EPawnSightCheck |
| Functions Summary | ||
|---|---|---|
![]() | AnimEnd ())) Grazing | |
![]() | eAttitude | AttitudeToCreature (Pawn Other)) |
![]() | eAttitude | AttitudeWithFear ())) |
![]() | BeginState ())) Grazing | |
![]() | Bump (actor Other)) Grazing | |
![]() | EndState ())) Grazing | |
![]() | EnemyAcquired ())) Grazing | |
![]() | Help (Cow Other)) | |
![]() | Help (Cow Other)) Grazing | |
![]() | HitWall (vector HitNormal, actor Wall)) Grazing | |
![]() | bool | IsHeadshot (vector HitLocation, vector TraceDir )) |
![]() | PickDestination ())) Grazing | |
![]() | PlayChallenge ())) | |
![]() | PlayDying (name DamageType, vector HitLocation)) | |
![]() | PlayInAir ())) | |
![]() | PlayLanded (float impactVel)) | |
![]() | PlayPatrolStop ())) | |
![]() | PlayRangedAttack ())) | |
![]() | PlayRunning ())) | |
![]() | PlayTakeHit (float tweentime, vector HitLoc, int damage)) | |
![]() | PlayThreatening ())) | |
![]() | PlayTurning ())) | |
![]() | PlayVictoryDance ())) | |
![]() | PlayWaiting ())) | |
![]() | PlayWaitingAmbush ())) | |
![]() | PlayWalking ())) | |
![]() | PostBeginPlay ())) | |
![]() | SeePlayer (Actor SeenPlayer)) Grazing | |
![]() | SetFall ())) Grazing | |
![]() | SetTurn ())) Grazing | |
![]() | Step ())) | |
![]() | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)) Grazing | |
![]() | bool | TestDirection (vector dir, out vector pick, bool bAlongWall)) Grazing |
![]() | timer ())) Grazing | |
![]() | TweenToFalling ())) | |
![]() | TweenToFighter (float tweentime)) | |
![]() | TweenToPatrolStop (float tweentime)) | |
![]() | TweenToRunning (float tweentime)) | |
![]() | TweenToWaiting (float tweentime)) | |
![]() | TweenToWalking (float tweentime)) | |
| States Summary |
|---|
| Grazing Source code |
|---|
|
state Grazing |
| AnimEnd, BeginState, Bump, EndState, EnemyAcquired, Help, HitWall, PickDestination, SeePlayer, SetFall, SetTurn, TakeDamage, TestDirection, timer |
| Variables Detail |
|---|
| Functions Detail |
|---|
AnimEnd Grazing Source code
AttitudeToCreature Source code
AttitudeWithFear Source code
BeginState Grazing Source code
Bump Grazing Source code
EndState Grazing Source code
EnemyAcquired Grazing Source code
Help Source code
Help Grazing Source code
HitWall Grazing Source code
IsHeadshot Source code
PickDestination Grazing Source code
PlayChallenge Source code
PlayDying Source code
PlayInAir Source code
PlayLanded Source code
PlayPatrolStop Source code
PlayRangedAttack Source code
PlayRunning Source code
PlayTakeHit Source code
PlayThreatening Source code
PlayTurning Source code
PlayVictoryDance Source code
PlayWaiting Source code
PlayWaitingAmbush Source code
PlayWalking Source code
PostBeginPlay Source code
SeePlayer Grazing Source code
SetFall Grazing Source code
SetTurn Grazing Source code
Step Source code
TakeDamage Grazing Source code
TestDirection Grazing Source code
timer Grazing Source code
TweenToFalling Source code
TweenToFighter Source code
TweenToPatrolStop Source code
TweenToRunning Source code
TweenToWaiting Source code
TweenToWalking Source code| Defaultproperties |
|---|
defaultproperties
{
bStayClose=True
WanderRadius=500.000000
shake=Sound'UnrealShare.Cow.shakeC'
Swish=Sound'UnrealShare.Cow.swishC'
Footstep=Sound'UnrealShare.Cow.walkC'
CarcassType=Class'UnrealShare.CowCarcass'
Orders="Grazing"
Aggressiveness=0.500000
bHasRangedAttack=True
bIsWuss=True
HeadOffset=(X=42.000000,Z=5.000000)
HeadRadius=14.000000
Acquire=Sound'UnrealShare.Cow.cMoo1c'
Roam=Sound'UnrealShare.Cow.cMoo2c'
Threaten=Sound'UnrealShare.Cow.cMoo2c'
GroundSpeed=180.000000
WaterSpeed=100.000000
JumpZ=-1.000000
MaxStepHeight=17.000000
bIsCrawler=True
SightRadius=1500.000000
PeripheralVision=-10.000000
HearingThreshold=0.700000
Health=60
UnderWaterTime=40.000000
AttitudeToPlayer=ATTITUDE_Ignore
Intelligence=BRAINS_REPTILE
HitSound1=Sound'UnrealShare.Cow.injurC1c'
HitSound2=Sound'UnrealShare.Cow.injurC2c'
Die=Sound'UnrealShare.Cow.DeathC1c'
CombatStyle=-1.000000
MenuName="Cow"
AnimSequence="Walk"
DrawType=DT_Mesh
Mesh=LodMesh'UnrealShare.NaliCow'
AmbientSound=Sound'UnrealShare.Cow.ambCow'
CollisionRadius=48.000000
CollisionHeight=32.000000
Mass=120.000000
RotationRate=(Pitch=2048,Yaw=30000,Roll=0)
}
|
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