| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UnrealShare.DispersionAmmo
|
+-- UnrealShare.DAmmo2
| Variables Summary |
|---|
| Inherited Variables from UnrealShare.DispersionAmmo |
|---|
| AnimTime, bAltFire, bExploded, bExplosionEffect, EffectSound1, ExpSkin, ExpType, i, NumFrames, ParticleType, Pause, SparkModifier, SparkScale, SpriteAnim[20] |
| Inherited Variables from Engine.Projectile |
|---|
| Damage, ExplosionDecal, ExploWallOut, ImpactSound, LastHitActor, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
| Functions Summary |
|---|
| Inherited Functions from UnrealShare.DispersionAmmo |
|---|
| BlowUp, Explode, InitSplash, PostBeginPlay, ProcessTouch, TakeDamage, Tick |
| Inherited Functions from Engine.Projectile |
|---|
| EffectIsRelevant, EncroachingOn, Explode, GetHitTexture, HitWall, HurtRadiusProj, ProcessTouch, RandSpin, Touch |
| Defaultproperties |
|---|
defaultproperties
{
ParticleType=Class'UnrealShare.Spark32'
SparkModifier=1.500000
ExpType=Texture'UnrealShare.DispExpl.dseY_A00'
ExpSkin=Texture'UnrealShare.Effects.PalYellow'
Damage=25.000000
ExplosionDecal=Class'UnrealShare.BoltScorchY'
Mesh=LodMesh'UnrealShare.DispM1'
LightBrightness=155
LightHue=42
LightSaturation=72
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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