| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- Engine.Carcass
|
+-- UnrealShare.CreatureCarcass
|
+-- UnrealShare.NaliCarcass
|
+-- UnrealShare.CrucifiedNali
| Variables Summary |
|---|
| Inherited Variables from UnrealShare.CreatureCarcass |
|---|
| bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8] |
| Functions Summary | ||
|---|---|---|
![]() | AnimEnd ())) Dying | |
![]() | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)) Dying | |
| Inherited Functions from UnrealShare.NaliCarcass |
|---|
| AllowChunk, CreateReplacement, ForceMeshToExist |
| Inherited Functions from UnrealShare.CreatureCarcass |
|---|
| AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer |
| States Summary |
|---|
| Dying Source code |
|---|
|
auto state Dying |
| AnimEnd, TakeDamage |
| Functions Detail |
|---|
AnimEnd Dying Source code
TakeDamage Dying Source code| Defaultproperties |
|---|
defaultproperties
{
Physics=PHYS_None
LifeSpan=0.000000
AnimSequence="HeadDown"
Mesh=LodMesh'UnrealShare.CrossNali'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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