| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- UnrealShare.FlockMasterPawn
|
+-- UnrealShare.HorseFlySwarm
|
+-- UnrealShare.DeadBodySwarm
| Variables Summary |
|---|
| Inherited Variables from UnrealShare.HorseFlySwarm |
|---|
| bOnlyIfEnemy, swarmradius, swarmsize, totalflies |
| Functions Summary | ||
|---|---|---|
![]() | SeePlayer (Actor SeenPlayer)) buzzing | |
![]() | SpawnFly ())) buzzing | |
![]() | Timer ())) buzzing | |
| Inherited Functions from UnrealShare.HorseFlySwarm |
|---|
| EnemyNotVisible, PreBeginPlay, SeePlayer, SpawnFlies, ZoneChange |
| Inherited Functions from UnrealShare.FlockMasterPawn |
|---|
| BaseChange, EncroachedBy, EncroachingOn, FootZoneChange, TakeDamage |
| States Summary |
|---|
| buzzing Source code |
|---|
|
auto state buzzing |
| SeePlayer, SpawnFly, Timer |
| Functions Detail |
|---|
SeePlayer buzzing Source code
SpawnFly buzzing Source code
Timer buzzing Source code| Defaultproperties |
|---|
defaultproperties
{
bOnlyIfEnemy=False
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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