| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- Engine.Carcass
|
+-- UnrealShare.CreatureCarcass
|
+-- UnrealShare.HumanCarcass
|
+-- UnrealShare.DeadMales
|
+-- UnrealShare.MaleBodyTwo
|
+-- UnrealShare.DeadChairMale
| Variables Summary | |
|---|---|
| bool | bChairSlump |
| sound | Scream |
| Functions Summary | ||
|---|---|---|
![]() | PlaySlump ())) | |
![]() | PostBeginPlay ())) | |
![]() | TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, name DamageType)) | |
![]() | Touch (Actor Other)) | |
![]() | Trigger (actor Other, pawn EventInstigator )) | |
| Inherited Functions from UnrealShare.DeadMales |
|---|
| SpawnHead |
| Variables Detail |
|---|
| Functions Detail |
|---|
PlaySlump Source code
PostBeginPlay Source code
TakeDamage Source code
Touch Source code
Trigger Source code| Defaultproperties |
|---|
defaultproperties
{
Scream=Sound'UnrealShare.Male.MDeath4'
AnimSequence="Chair1a"
PrePivot=(Z=0.000000)
CollisionRadius=22.000000
CollisionHeight=22.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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