| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- Engine.Carcass
|
+-- UnrealShare.CreatureCarcass
|
+-- UnrealShare.DevilfishCarcass
| Variables Summary |
|---|
| Inherited Variables from UnrealShare.CreatureCarcass |
|---|
| bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8] |
| Inherited Variables from Engine.Carcass |
|---|
| bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, PlayerOwner, rats |
| Functions Summary | ||
|---|---|---|
![]() | ForceMeshToExist ())) | |
| Inherited Functions from UnrealShare.CreatureCarcass |
|---|
| AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer |
| Inherited Functions from Engine.Carcass |
|---|
| AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer |
| Functions Detail |
|---|
ForceMeshToExist Source code| Defaultproperties |
|---|
defaultproperties
{
bodyparts(0)=LodMesh'UnrealShare.FishHead'
bodyparts(1)=LodMesh'UnrealShare.FishPart'
bodyparts(2)=LodMesh'UnrealShare.FishPart'
bodyparts(3)=LodMesh'UnrealShare.FishTail'
bodyparts(4)=None
Style=STY_Masked
Mesh=LodMesh'UnrealShare.fish'
CollisionRadius=22.000000
CollisionHeight=10.000000
Buoyancy=0.000000
}
|
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