| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- UnrealShare.ScriptedPawn
|
+-- UnrealShare.DevilFish
| Variables Summary | |
|---|---|
| float | AirTime |
| bool | bAttackBump |
| DevilFish | |
| byte | BiteDamage |
| byte | RipDamage |
| Sounds | |
| sound | bite |
| sound | rip |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Pawn |
|---|
| EAttitude, EIntelligence, EPawnSightCheck |
| Functions Summary | ||
|---|---|---|
![]() | AnimEnd ())) Flopping | |
![]() | eAttitude | AttitudeToCreature (Pawn Other)) |
![]() | Bump (actor Other)) MeleeAttack | |
![]() | Bump (Actor Other)) TacticalMove | |
![]() | KeepAttacking ())) MeleeAttack | |
![]() | Landed (vector HitNormal)) | |
![]() | Landed (vector HitNormal)) Ambushing | |
![]() | Landed (vector HitNormal)) FallingState | |
![]() | Landed (vector HitNormal)) Flopping | |
![]() | Landed (vector HitNormal)) TakeHit | |
![]() | Landed (vector HitNormal)) Waiting | |
![]() | PickDestination (bool bNoCharge)) TacticalMove | |
![]() | PlayDying (name DamageType, vector HitLocation)) | |
![]() | PlayInAir ())) | |
![]() | PlayLanded (float impactVel)) | |
![]() | PlayMeleeAttack ())) | |
![]() | PlayPatrolStop ())) | |
![]() | PlayRunning ())) | |
![]() | PlayTakeHit (float tweentime, vector HitLoc, int damage)) | |
![]() | PlayThreatening ())) | |
![]() | PlayTurning ())) | |
![]() | PlayVictoryDance ())) | |
![]() | PlayWaiting ())) | |
![]() | PlayWaitingAmbush ())) | |
![]() | PlayWalking ())) | |
![]() | PreSetMovement ())) | |
![]() | SetMovementPhysics ())) | |
![]() | Timer ())) Flopping | |
![]() | TweenToFalling ())) | |
![]() | TweenToFighter (float tweentime)) | |
![]() | TweenToPatrolStop (float tweentime)) | |
![]() | TweenToRunning (float tweentime)) | |
![]() | TweenToWaiting (float tweentime)) | |
![]() | TweenToWalking (float tweentime)) | |
![]() | WhatToDoNext (name LikelyState, name LikelyLabel)) | |
![]() | ZoneChange (ZoneInfo newZone)) | |
![]() | ZoneChange (ZoneInfo NewZone )) Flopping | |
| States Summary |
|---|
| Ambushing Source code |
|---|
|
state Ambushing |
| Landed |
| FallingState Source code |
|---|
|
state FallingState |
| Landed |
| Flopping Source code |
|---|
|
state Flopping |
| AnimEnd, Landed, Timer, ZoneChange |
| MeleeAttack Source code |
|---|
|
state MeleeAttack |
| Bump, KeepAttacking |
| TacticalMove Source code |
|---|
|
state TacticalMove |
| Bump, PickDestination |
| TakeHit Source code |
|---|
|
state TakeHit |
| Landed |
| Waiting Source code |
|---|
|
state Waiting |
| Landed |
| Variables Detail |
|---|
| Functions Detail |
|---|
AnimEnd Flopping Source code
AttitudeToCreature Source code
Bump MeleeAttack Source code
Bump TacticalMove Source code
KeepAttacking MeleeAttack Source code
Landed Source code
Landed Ambushing Source code
Landed FallingState Source code
Landed Flopping Source code
Landed TakeHit Source code
Landed Waiting Source code
PickDestination TacticalMove Source code
PlayDying Source code
PlayInAir Source code
PlayLanded Source code
PlayMeleeAttack Source code
PlayPatrolStop Source code
PlayRunning Source code
PlayTakeHit Source code
PlayThreatening Source code
PlayTurning Source code
PlayVictoryDance Source code
PlayWaiting Source code
PlayWaitingAmbush Source code
PlayWalking Source code
PreSetMovement Source code
SetMovementPhysics Source code
Timer Flopping Source code
TweenToFalling Source code
TweenToFighter Source code
TweenToPatrolStop Source code
TweenToRunning Source code
TweenToWaiting Source code
TweenToWalking Source code
WhatToDoNext Source code
ZoneChange Source code
ZoneChange Flopping Source code| Defaultproperties |
|---|
defaultproperties
{
BiteDamage=15
RipDamage=25
rip=Sound'UnrealShare.Razorfish.tear1fs'
CarcassType=Class'UnrealShare.DevilfishCarcass'
TimeBetweenAttacks=0.500000
Aggressiveness=1.000000
HeadOffset=(X=28.000000)
HeadRadius=15.000000
MeleeRange=40.000000
WaterSpeed=250.000000
Visibility=120
SightRadius=1250.000000
Health=70
UnderWaterTime=-1.000000
Intelligence=BRAINS_NONE
HitSound1=Sound'UnrealShare.Razorfish.chomp1fs'
HitSound2=Sound'UnrealShare.Razorfish.miss1fs'
Land=Sound'UnrealShare.Razorfish.flop1fs'
Die=Sound'UnrealShare.Razorfish.death1fs'
CombatStyle=1.000000
MenuName="DevilFish"
DrawType=DT_Mesh
Style=STY_Masked
Mesh=LodMesh'UnrealShare.fish'
AmbientSound=Sound'UnrealShare.Razorfish.ambfs'
CollisionRadius=35.000000
CollisionHeight=20.000000
Mass=60.000000
Buoyancy=60.000000
RotationRate=(Pitch=8192,Roll=8192)
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||