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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.ZoneInfo
CloudZone, DynamicZoneInfo, EFXZone, LavaZone, LevelInfo, NitrogenZone, SkyZoneInfo, SlimeZone, TarZone, TeleporterZone, ToggleZoneInfo, WarpZoneInfo, WaterZone
Constants Summary |
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Inherited Contants from Engine.Actor |
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NF_NotCsg, NF_NotVisBlocking, NF_ShootThrough, PF_AlphaBlend, PF_AutoUPan, PF_AutoVPan, PF_BigWavy, PF_Environment, PF_FakeBackdrop, PF_Invisible, PF_Masked, PF_Mirrored, PF_Modulated, PF_NoSmooth, PF_Semisolid, PF_SmallWavy, PF_SpecialLit, PF_Translucent, PF_Unlit |
Enumerations Summary | ||
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EAmbients REVERB_PRESET_GENERIC, REVERB_PRESET_PADDEDCELL, REVERB_PRESET_ROOM, REVERB_PRESET_BATHROOM, REVERB_PRESET_LIVINGROOM, REVERB_PRESET_STONEROOM, REVERB_PRESET_AUDITORIUM, REVERB_PRESET_CONCERTHALL, REVERB_PRESET_CAVE, REVERB_PRESET_ARENA, REVERB_PRESET_HANGAR, REVERB_PRESET_CARPETTEDHALLWAY, REVERB_PRESET_HALLWAY, REVERB_PRESET_STONECORRIDOR, REVERB_PRESET_ALLEY, REVERB_PRESET_FOREST, REVERB_PRESET_CITY, REVERB_PRESET_MOUNTAINS, REVERB_PRESET_QUARRY, REVERB_PRESET_PLAIN, REVERB_PRESET_PARKINGLOT, REVERB_PRESET_SEWERPIPE, REVERB_PRESET_UNDERWATER, REVERB_PRESET_DRUGGED, REVERB_PRESET_DIZZY, REVERB_PRESET_PSYCHOTIC, REVERB_PRESET_CASTLE_SMALLROOM, REVERB_PRESET_CASTLE_SHORTPASSAGE, REVERB_PRESET_CASTLE_MEDIUMROOM, REVERB_PRESET_CASTLE_LONGPASSAGE, REVERB_PRESET_CASTLE_LARGEROOM, REVERB_PRESET_CASTLE_HALL, REVERB_PRESET_CASTLE_CUPBOARD, REVERB_PRESET_CASTLE_COURTYARD, REVERB_PRESET_CASTLE_ALCOVE, REVERB_PRESET_FACTORY_ALCOVE, REVERB_PRESET_FACTORY_SHORTPASSAGE, REVERB_PRESET_FACTORY_MEDIUMROOM, REVERB_PRESET_FACTORY_LONGPASSAGE, REVERB_PRESET_FACTORY_LARGEROOM, REVERB_PRESET_FACTORY_HALL, REVERB_PRESET_FACTORY_CUPBOARD, REVERB_PRESET_FACTORY_COURTYARD, REVERB_PRESET_FACTORY_SMALLROOM, REVERB_PRESET_ICEPALACE_ALCOVE, REVERB_PRESET_ICEPALACE_SHORTPASSAGE, REVERB_PRESET_ICEPALACE_MEDIUMROOM, REVERB_PRESET_ICEPALACE_LONGPASSAGE, REVERB_PRESET_ICEPALACE_LARGEROOM, REVERB_PRESET_ICEPALACE_HALL, REVERB_PRESET_ICEPALACE_CUPBOARD, REVERB_PRESET_ICEPALACE_COURTYARD, REVERB_PRESET_ICEPALACE_SMALLROOM, REVERB_PRESET_SPACESTATION_ALCOVE, REVERB_PRESET_SPACESTATION_MEDIUMROOM, REVERB_PRESET_SPACESTATION_SHORTPASSAGE, REVERB_PRESET_SPACESTATION_LONGPASSAGE, REVERB_PRESET_SPACESTATION_LARGEROOM, REVERB_PRESET_SPACESTATION_HALL, REVERB_PRESET_SPACESTATION_CUPBOARD, REVERB_PRESET_SPACESTATION_SMALLROOM, REVERB_PRESET_WOODEN_ALCOVE, REVERB_PRESET_WOODEN_SHORTPASSAGE, REVERB_PRESET_WOODEN_MEDIUMROOM, REVERB_PRESET_WOODEN_LONGPASSAGE, REVERB_PRESET_WOODEN_LARGEROOM, REVERB_PRESET_WOODEN_HALL, REVERB_PRESET_WOODEN_CUPBOARD, REVERB_PRESET_WOODEN_SMALLROOM, REVERB_PRESET_WOODEN_COURTYARD, REVERB_PRESET_SPORT_EMPTYSTADIUM, REVERB_PRESET_SPORT_SQUASHCOURT, REVERB_PRESET_SPORT_SMALLSWIMMINGPOOL, REVERB_PRESET_SPORT_LARGESWIMMINGPOOL, REVERB_PRESET_SPORT_GYMNASIUM, REVERB_PRESET_SPORT_FULLSTADIUM, REVERB_PRESET_SPORT_STADIUMTANNOY, REVERB_PRESET_PREFAB_WORKSHOP, REVERB_PRESET_PREFAB_SCHOOLROOM, REVERB_PRESET_PREFAB_PRACTISEROOM, REVERB_PRESET_PREFAB_OUTHOUSE, REVERB_PRESET_PREFAB_CARAVAN, REVERB_PRESET_DOME_TOMB, REVERB_PRESET_PIPE_SMALL, REVERB_PRESET_DOME_SAINTPAULS, REVERB_PRESET_PIPE_LONGTHIN, REVERB_PRESET_PIPE_LARGE, REVERB_PRESET_PIPE_RESONANT, REVERB_PRESET_OUTDOORS_BACKYARD, REVERB_PRESET_OUTDOORS_ROLLINGPLAINS, REVERB_PRESET_OUTDOORS_DEEPCANYON, REVERB_PRESET_OUTDOORS_CREEK, REVERB_PRESET_OUTDOORS_VALLEY, REVERB_PRESET_MOOD_HEAVEN, REVERB_PRESET_MOOD_HELL, REVERB_PRESET_MOOD_MEMORY, REVERB_PRESET_DRIVING_COMMENTATOR, REVERB_PRESET_DRIVING_PITGARAGE, REVERB_PRESET_DRIVING_INCAR_RACER, REVERB_PRESET_DRIVING_INCAR_SPORTS, REVERB_PRESET_DRIVING_INCAR_LUXURY, REVERB_PRESET_DRIVING_FULLGRANDSTAND, REVERB_PRESET_DRIVING_EMPTYGRANDSTAND, REVERB_PRESET_DRIVING_TUNNEL, REVERB_PRESET_CITY_STREETS, REVERB_PRESET_CITY_SUBWAY, REVERB_PRESET_CITY_MUSEUM, REVERB_PRESET_CITY_LIBRARY, REVERB_PRESET_CITY_UNDERPASS, REVERB_PRESET_CITY_ABANDONED, REVERB_PRESET_DUSTYROOM, REVERB_PRESET_CHAPEL, REVERB_PRESET_SMALLWATERROOM, REVERB_PRESET_UNDERSLIME, REVERB_PRESET_NONE, |
Inherited Enumerations from Engine.Actor |
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EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType |
Structures Summary |
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Inherited Structures from Engine.Actor |
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MultiTimerType, PointRegion |
Functions Summary | ||
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ActorEntered (actor Other )) | ||
ActorLeaving (actor Other )) | ||
LinkToSkybox ())) | ||
PreBeginPlay ())) | ||
Trigger (actor Other, pawn EventInstigator )) | ||
ZoneActors (class<actor> BaseClass, out actor Actor) |
Variables Detail |
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Enumerations Detail |
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REVERB_PRESET_GENERIC, REVERB_PRESET_PADDEDCELL, REVERB_PRESET_ROOM, REVERB_PRESET_BATHROOM, REVERB_PRESET_LIVINGROOM, REVERB_PRESET_STONEROOM, REVERB_PRESET_AUDITORIUM, REVERB_PRESET_CONCERTHALL, REVERB_PRESET_CAVE, REVERB_PRESET_ARENA, REVERB_PRESET_HANGAR, REVERB_PRESET_CARPETTEDHALLWAY, REVERB_PRESET_HALLWAY, REVERB_PRESET_STONECORRIDOR, REVERB_PRESET_ALLEY, REVERB_PRESET_FOREST, REVERB_PRESET_CITY, REVERB_PRESET_MOUNTAINS, REVERB_PRESET_QUARRY, REVERB_PRESET_PLAIN, REVERB_PRESET_PARKINGLOT, REVERB_PRESET_SEWERPIPE, REVERB_PRESET_UNDERWATER, REVERB_PRESET_DRUGGED, REVERB_PRESET_DIZZY, REVERB_PRESET_PSYCHOTIC, REVERB_PRESET_CASTLE_SMALLROOM, REVERB_PRESET_CASTLE_SHORTPASSAGE, REVERB_PRESET_CASTLE_MEDIUMROOM, REVERB_PRESET_CASTLE_LONGPASSAGE, REVERB_PRESET_CASTLE_LARGEROOM, REVERB_PRESET_CASTLE_HALL, REVERB_PRESET_CASTLE_CUPBOARD, REVERB_PRESET_CASTLE_COURTYARD, REVERB_PRESET_CASTLE_ALCOVE, REVERB_PRESET_FACTORY_ALCOVE, REVERB_PRESET_FACTORY_SHORTPASSAGE, REVERB_PRESET_FACTORY_MEDIUMROOM, REVERB_PRESET_FACTORY_LONGPASSAGE, REVERB_PRESET_FACTORY_LARGEROOM, REVERB_PRESET_FACTORY_HALL, REVERB_PRESET_FACTORY_CUPBOARD, REVERB_PRESET_FACTORY_COURTYARD, REVERB_PRESET_FACTORY_SMALLROOM, REVERB_PRESET_ICEPALACE_ALCOVE, REVERB_PRESET_ICEPALACE_SHORTPASSAGE, REVERB_PRESET_ICEPALACE_MEDIUMROOM, REVERB_PRESET_ICEPALACE_LONGPASSAGE, REVERB_PRESET_ICEPALACE_LARGEROOM, REVERB_PRESET_ICEPALACE_HALL, REVERB_PRESET_ICEPALACE_CUPBOARD, REVERB_PRESET_ICEPALACE_COURTYARD, REVERB_PRESET_ICEPALACE_SMALLROOM, REVERB_PRESET_SPACESTATION_ALCOVE, REVERB_PRESET_SPACESTATION_MEDIUMROOM, REVERB_PRESET_SPACESTATION_SHORTPASSAGE, REVERB_PRESET_SPACESTATION_LONGPASSAGE, REVERB_PRESET_SPACESTATION_LARGEROOM, REVERB_PRESET_SPACESTATION_HALL, REVERB_PRESET_SPACESTATION_CUPBOARD, REVERB_PRESET_SPACESTATION_SMALLROOM, REVERB_PRESET_WOODEN_ALCOVE, REVERB_PRESET_WOODEN_SHORTPASSAGE, REVERB_PRESET_WOODEN_MEDIUMROOM, REVERB_PRESET_WOODEN_LONGPASSAGE, REVERB_PRESET_WOODEN_LARGEROOM, REVERB_PRESET_WOODEN_HALL, REVERB_PRESET_WOODEN_CUPBOARD, REVERB_PRESET_WOODEN_SMALLROOM, REVERB_PRESET_WOODEN_COURTYARD, REVERB_PRESET_SPORT_EMPTYSTADIUM, REVERB_PRESET_SPORT_SQUASHCOURT, REVERB_PRESET_SPORT_SMALLSWIMMINGPOOL, REVERB_PRESET_SPORT_LARGESWIMMINGPOOL, REVERB_PRESET_SPORT_GYMNASIUM, REVERB_PRESET_SPORT_FULLSTADIUM, REVERB_PRESET_SPORT_STADIUMTANNOY, REVERB_PRESET_PREFAB_WORKSHOP, REVERB_PRESET_PREFAB_SCHOOLROOM, REVERB_PRESET_PREFAB_PRACTISEROOM, REVERB_PRESET_PREFAB_OUTHOUSE, REVERB_PRESET_PREFAB_CARAVAN, REVERB_PRESET_DOME_TOMB, REVERB_PRESET_PIPE_SMALL, REVERB_PRESET_DOME_SAINTPAULS, REVERB_PRESET_PIPE_LONGTHIN, REVERB_PRESET_PIPE_LARGE, REVERB_PRESET_PIPE_RESONANT, REVERB_PRESET_OUTDOORS_BACKYARD, REVERB_PRESET_OUTDOORS_ROLLINGPLAINS, REVERB_PRESET_OUTDOORS_DEEPCANYON, REVERB_PRESET_OUTDOORS_CREEK, REVERB_PRESET_OUTDOORS_VALLEY, REVERB_PRESET_MOOD_HEAVEN, REVERB_PRESET_MOOD_HELL, REVERB_PRESET_MOOD_MEMORY, REVERB_PRESET_DRIVING_COMMENTATOR, REVERB_PRESET_DRIVING_PITGARAGE, REVERB_PRESET_DRIVING_INCAR_RACER, REVERB_PRESET_DRIVING_INCAR_SPORTS, REVERB_PRESET_DRIVING_INCAR_LUXURY, REVERB_PRESET_DRIVING_FULLGRANDSTAND, REVERB_PRESET_DRIVING_EMPTYGRANDSTAND, REVERB_PRESET_DRIVING_TUNNEL, REVERB_PRESET_CITY_STREETS, REVERB_PRESET_CITY_SUBWAY, REVERB_PRESET_CITY_MUSEUM, REVERB_PRESET_CITY_LIBRARY, REVERB_PRESET_CITY_UNDERPASS, REVERB_PRESET_CITY_ABANDONED, REVERB_PRESET_DUSTYROOM, REVERB_PRESET_CHAPEL, REVERB_PRESET_SMALLWATERROOM, REVERB_PRESET_UNDERSLIME, REVERB_PRESET_NONE,};
Functions Detail |
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Defaultproperties |
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defaultproperties { ZoneGravity=(Z=-950.000000) ZoneGroundFriction=4.000000 ZoneFluidFriction=1.200000 ZoneTerminalVelocity=2500.000000 ZoneTimeDilation=1.000000 MaxCarcasses=2 bMoveProjectiles=True AmbientSaturation=255 EnvironmentUScale=1.000000 EnvironmentVScale=1.000000 EnvironmentColor=(X=1.000000,Y=1.000000,Z=1.000000) TexUPanSpeed=1.000000 TexVPanSpeed=1.000000 DirtyShadowLevel=0.250000 LightMapDetailLevels(0)=4 LightMapDetailLevels(1)=5 LightMapDetailLevels(2)=6 LightMapDetailLevels(3)=7 SpeedOfSound=8000.000000 MasterGain=100 CutoffHz=6000 Delay(0)=20 Delay(1)=34 Gain(0)=150 Gain(1)=70 EFXAmbients=REVERB_PRESET_NONE MinLightCount=6 MaxLightCount=16 MinLightingPolyCount=1000 MaxLightingPolyCount=5000 bRepZoneProperties=True bStatic=True bNoDelete=True Texture=Texture'Engine.S_ZoneInfo' bAlwaysRelevant=True } |
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