| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- UnrealShare.DripGenerator
|
+-- UnrealShare.Drip
RedBloodyDrip
| Variables Summary | |
|---|---|
| Drip | |
| sound | DripSound |
| Inherited Variables from UnrealShare.DripGenerator |
|---|
| DripPause, DripTexture, DripVariance |
| Inherited Variables from Engine.Decoration |
|---|
| bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound, Shadow |
| Functions Summary | ||
|---|---|---|
![]() | HitWall (vector HitNormal, actor Wall)) FallingState | |
![]() | Landed (vector HitNormal )) FallingState | |
![]() | touch (actor Other)) FallingState | |
| Inherited Functions from UnrealShare.DripGenerator |
|---|
| Timer |
| Inherited Functions from Engine.Decoration |
|---|
| BaseChange, BeginPlay, Bump, Destroyed, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange |
| States Summary |
|---|
| FallingState Source code |
|---|
|
auto state FallingState |
| HitWall, Landed, touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
HitWall FallingState Source code
Landed FallingState Source code
touch FallingState Source code| Defaultproperties |
|---|
defaultproperties
{
DripSound=Sound'UnrealShare.General.Drip1'
DripPause=0.000000
DripVariance=0.000000
DripTexture=None
bHidden=False
Physics=PHYS_Falling
LifeSpan=5.000000
Skin=Texture'UnrealShare.Jmisc1'
CollisionRadius=0.000000
CollisionHeight=0.000000
bCollideWorld=True
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||