| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- UnrealShare.DripGenerator
|
+-- UnrealShare.Drip
|
+-- UnrealShare.RedBloodyDrip
GreenBloodyDrip
| Variables Summary |
|---|
| Inherited Variables from UnrealShare.Drip |
|---|
| DripSound |
| Inherited Variables from UnrealShare.DripGenerator |
|---|
| DripPause, DripTexture, DripVariance |
| Functions Summary | ||
|---|---|---|
![]() | HitWall (vector HitNormal, actor Wall)) FallingState | |
![]() | Landed (vector HitNormal )) FallingState | |
![]() | touch (actor Other)) FallingState | |
| Inherited Functions from UnrealShare.Drip |
|---|
| HitWall, Landed, touch |
| Inherited Functions from UnrealShare.DripGenerator |
|---|
| Timer |
| States Summary |
|---|
| FallingState Source code |
|---|
|
auto state FallingState |
| HitWall, Landed, touch |
| Functions Detail |
|---|
HitWall FallingState Source code
Landed FallingState Source code
touch FallingState Source code| Defaultproperties |
|---|
defaultproperties
{
RemoteRole=ROLE_SimulatedProxy
Style=STY_Modulated
DrawScale=0.500000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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