| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- UnrealShare.FlockPawn
|
+-- UnrealShare.NaliRabbit
| Variables Summary | |
|---|---|
| vector | StartLocation |
| NaliRabbit | |
| bool | bStayClose |
| float | WanderRadius |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Pawn |
|---|
| EAttitude, EIntelligence, EPawnSightCheck |
| Functions Summary | ||
|---|---|---|
![]() | AnimEnd ())) Grazing | |
![]() | Attach (actor Other )) | |
![]() | BeginPlay ())) | |
![]() | BeginState ())) Grazing | |
![]() | Bump (actor Other)) Evade | |
![]() | Bump (actor Other)) Grazing | |
![]() | EndState ())) Grazing | |
![]() | EnemyNotVisible ())) Evade | |
![]() | Falling ())) | |
![]() | Landed (vector HitNormal)) | |
![]() | PickDestination ())) Evade | |
![]() | PickDestination ())) Grazing | |
![]() | SeePlayer (actor Seen)) Grazing | |
![]() | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)) | |
![]() | bool | TestDirection (vector dir, out vector pick)) Evade |
![]() | bool | TestDirection (vector dir, out vector pick, bool bAlongWall)) Grazing |
| States Summary |
|---|
| Evade Source code |
|---|
|
state Evade |
| Bump, EnemyNotVisible, PickDestination, TestDirection |
| Grazing Source code |
|---|
|
auto state Grazing |
| AnimEnd, BeginState, Bump, EndState, PickDestination, SeePlayer, TestDirection |
| Variables Detail |
|---|
| Functions Detail |
|---|
AnimEnd Grazing Source code
Attach Source code
BeginPlay Source code
BeginState Grazing Source code
Bump Evade Source code
Bump Grazing Source code
EndState Grazing Source code
EnemyNotVisible Evade Source code
Falling Source code
Landed Source code
PickDestination Evade Source code
PickDestination Grazing Source code
SeePlayer Grazing Source code
TakeDamage Source code
TestDirection Evade Source code
TestDirection Grazing Source code| Defaultproperties |
|---|
defaultproperties
{
bStayClose=True
WanderRadius=350.000000
GroundSpeed=400.000000
AccelRate=1500.000000
JumpZ=190.000000
MinHitWall=-0.100000
SightRadius=1000.000000
PeripheralVision=-10.000000
UnderWaterTime=3.000000
DrawType=DT_Mesh
Mesh=LodMesh'UnrealShare.Rabbit'
CollisionRadius=18.299999
CollisionHeight=13.300000
Mass=20.000000
Buoyancy=21.000000
}
|
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