| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- UnrealShare.UIFX
|
+-- UnrealShare.UIParticleSystem
|
+-- UnrealShare.UIAdvancedCombiner
|
+-- UnrealShare.UISpawnableAdvancedCombiner
|
+-- UnrealShare.RainDropSplash
| Variables Summary |
|---|
| Inherited Variables from UnrealShare.UIAdvancedCombiner |
|---|
| AttachTo, bDestroy, bDestroyUnderWater, bNoticeEmitter, bOn, DefaultRotation, EmitterConfig[50], NumEmitters, PEmitter[50], Probability[50], TickTime |
| Enumerations Summary |
|---|
| Inherited Enumerations from UnrealShare.UIAdvancedCombiner |
|---|
| ERotationType |
| Structures Summary |
|---|
| Inherited Structures from UnrealShare.UIAdvancedCombiner |
|---|
| SMultiS, SProb |
| Functions Summary |
|---|
| Inherited Functions from UnrealShare.UIAdvancedCombiner |
|---|
| BeginPlay, BeginRotate, BeginState, CalcNewVector, CalculateRelativeLocation, Destroyed, EndRotate, RotateEmitter, Trigger, UnTrigger, ZoneChange |
| Defaultproperties |
|---|
defaultproperties
{
Probability(0)=(bUseProbability=True,SpawnProbability=0.750000)
Probability(1)=(bUseProbability=True,SpawnProbability=0.750000)
EmitterConfig(0)=(ParticleEmitter=Class'UnrealShare.RainDropRing')
EmitterConfig(1)=(ParticleEmitter=Class'UnrealShare.RainDropSparks',EmitterOffset=(Z=4.000000),RoataionType=ROT_Custom)
NumEmitters=2
bDestroy=True
InitialState="NoRotation"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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