| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- UnrealShare.UIFX
|
+-- UnrealShare.UIParticleSystem
|
+-- UnrealShare.UIAdvancedCombiner
UISpawnableAdvancedCombiner
| Variables Summary | |
|---|---|
| rotator | DefaultRotation |
| UIParticleEmitter | PEmitter[50] |
| UIAdvancedCombiner | |
| actor | AttachTo |
| bool | bDestroy |
| bool | bDestroyUnderWater |
| bool | bNoticeEmitter |
| bool | bOn |
| SMultiS | EmitterConfig[50] |
| int | NumEmitters |
| SProb | Probability[50] |
| float | TickTime |
| Enumerations Summary | ||
|---|---|---|
| ERotationType ROT_Default, ROT_Spawner, ROT_Custom | ||
| Inherited Enumerations from UnrealShare.UIParticleSystem |
|---|
| EAccelType, EDest, EDestActor, EFType, ESizeType, ESizing, ESpawnStyle, ESType, ETAnim |
| Structures Summary | ||
|---|---|---|
| SMultiS ParticleEmitter, EmitterOffset, EmittterRotationOffset, bEmitterFollowRotation, bTrailerEmitter, bKeepStill, RoataionType | ||
| SProb bUseProbability, SpawnProbability | ||
| Inherited Structures from UnrealShare.UIParticleSystem |
|---|
| SAdvanced, SAdvSpwn, SAnimation, SBounce, SBuoyance, SCollision, SDamage, SDecal, SDest, SDisplay, SFading, SGlobal, SLight, SLightColor, SLighting, SMain, SMesh, SMisc, SPPhysics, SRot, SSize, SSound, SSpawnEffect, SSpawnPlace, SVelocity |
| Functions Summary | ||
|---|---|---|
![]() | BeginPlay ())) | |
![]() | BeginRotate ())) | |
![]() | BeginState ())) TriggerControl | |
![]() | BeginState ())) TriggerTurnsOff | |
![]() | BeginState ())) TriggerTurnsOn | |
![]() | vector | CalcNewVector (vector X, vector Y, vector Z, vector NewOffset)) |
![]() | vector | CalculateRelativeLocation (vector NewOffset)) |
![]() | Destroyed ())) | |
![]() | EndRotate ())) | |
![]() | RotateEmitter ())) | |
![]() | Trigger (actor Other, pawn EventInstigator )) TriggerControl | |
![]() | Trigger (actor Other, pawn EventInstigator )) TriggerToggle | |
![]() | Trigger (actor Other, pawn EventInstigator )) TriggerTurnsOff | |
![]() | Trigger (actor Other, pawn EventInstigator )) TriggerTurnsOn | |
![]() | UnTrigger (actor Other, pawn EventInstigator )) TriggerControl | |
![]() | ZoneChange (Zoneinfo NewZone )) | |
| Inherited Functions from UnrealShare.UIParticleSystem |
|---|
| Jiiter, RandFloat, RotateVector |
| States Summary |
|---|
| NormalRotation Source code |
|---|
|
simulated state NormalRotation |
| NoRotation Source code |
|---|
|
simulated state NoRotation |
| TriggerControl Source code |
|---|
|
simulated state TriggerControl |
| BeginState, Trigger, UnTrigger |
| TriggerToggle Source code |
|---|
|
simulated state TriggerToggle |
| Trigger |
| TriggerTurnsOff Source code |
|---|
|
simulated state TriggerTurnsOff |
| BeginState, Trigger |
| TriggerTurnsOn Source code |
|---|
|
simulated state TriggerTurnsOn |
| BeginState, Trigger |
| Variables Detail |
|---|
| Enumerations Detail |
|---|
| Structures Detail |
|---|
var(UIAdvancedCombiner) bool bEmitterFollowRotation;};
var(UIAdvancedCombiner) bool bKeepStill;
var(UIAdvancedCombiner) bool bTrailerEmitter;
var(UIAdvancedCombiner) vector EmitterOffset;
var(UIAdvancedCombiner) rotator EmittterRotationOffset;
var(UIAdvancedCombiner) class<UIParticleEmitter> ParticleEmitter;
var(UIAdvancedCombiner) ERotationType RoataionType;
var(UIAdvancedCombiner) bool bUseProbability;};
var(UIAdvancedCombiner) float SpawnProbability;
| Functions Detail |
|---|
BeginPlay Source code
BeginRotate Source code
BeginState TriggerControl Source code
BeginState TriggerTurnsOff Source code
BeginState TriggerTurnsOn Source code
CalcNewVector Source code
CalculateRelativeLocation Source code
Destroyed Source code
EndRotate Source code
RotateEmitter Source code
Trigger TriggerControl Source code
Trigger TriggerToggle Source code
Trigger TriggerTurnsOff Source code
Trigger TriggerTurnsOn Source code
UnTrigger TriggerControl Source code
ZoneChange Source code| Defaultproperties |
|---|
defaultproperties
{
ticktime=0.020000
bNoticeEmitter=True
bHidden=True
bNoDelete=True
Physics=PHYS_Rotating
InitialState="NormalRotation"
Texture=Texture'UnrealShare.Icons.ParticleCombiner'
}
|
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