| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- UnrealShare.UIEffectJunk
|
+-- UnrealShare.UIpWaterRing
| Variables Summary |
|---|
| Inherited Variables from Engine.Decoration |
|---|
| bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound, Shadow |
| Functions Summary |
|---|
| Inherited Functions from Engine.Decoration |
|---|
| BaseChange, BeginPlay, Bump, Destroyed, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange |
| Defaultproperties |
|---|
defaultproperties
{
DrawType=DT_Mesh
MultiSkins(0)=Texture'UnrealShare.Skins.UIpWaterRingSkin'
CollisionRadius=128.000000
CollisionHeight=0.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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