| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- UnrealShare.UIFX
|
+-- UnrealShare.UIParticleSystem
|
+-- UnrealShare.UIParticleEmitter
|
+-- UnrealShare.UIParticleTest
|
+-- UnrealShare.UISample1
| Constants Summary |
|---|
| Inherited Contants from UnrealShare.UIParticleEmitter |
|---|
| MAX_TEMPLATES |
| Variables Summary |
|---|
| Enumerations Summary |
|---|
| Inherited Enumerations from UnrealShare.UIParticleEmitter |
|---|
| Burst, Select |
| Functions Summary |
|---|
| Defaultproperties |
|---|
defaultproperties
{
Particle_Main(0)=(bDefineSpeedAsVector=True,BaseSpeed=(X=100.000000,Y=-50.000000,Z=-120.000000),SpeedVariance=40.000000,ParticleSpeed=15.000000)
Particle_Display(0)=(ParticleTexture=Texture'GenFX.LensFlar.1')
Particle_Size(0)=(ParticleDrawScale=0.250000)
Particle_Fading(0)=(CanFadeOut=True,CanFadeIn=True)
Particle_Physics(0)=(bCanAccelerate=True,AccelerateFactor=(X=-87.000000,Y=152.000000,Z=52.000000),TerminalVelocity=(X=-200.000000,Y=500.000000,Z=240.000000))
NumTemplates=1
SelectionMethod=SELECT_Random
BurstMethod=BURST_Random
intensity=18.000000
EffectArea=(X=16.000000,Y=16.000000)
LineOfSightCheck=True
}
|
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