| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- UnrealShare.UIFX
|
+-- UnrealShare.UIBeam
|
+-- UnrealShare.UIBeamIncludes
|
+-- UnrealShare.UIBaseBeam
|
+-- UnrealShare.UIStartBeam
| Variables Summary |
|---|
| Inherited Variables from UnrealShare.UIBaseBeam |
|---|
| BackupHit, bCreateRoot, bIsChild, bLocationEnd, bUpdated, ChildBeam, ChildBeamTarget, ChildRoot, CurrentTarget, DamagedActor, MyEmitter, Position, SecondBeamTarget, WallEffect |
| Functions Summary | ||
|---|---|---|
![]() | BeginState ())) Idle | |
![]() | ContinueUpdate ())) ContinousUpdates | |
![]() | EndState ())) Idle | |
![]() | Spawned ())) | |
| Inherited Functions from UnrealShare.UIBaseBeam |
|---|
| CheckBeam, CreateRoot, Destroyed, Spawned, UpdateBeam, UpdateChild |
| Inherited Functions from UnrealShare.UIBeamIncludes |
|---|
| CompareSettings, ForceSettings, ModifyPath, RandomizeGiven, ReturnOrientation |
| States Summary |
|---|
| ContinousUpdates Source code |
|---|
|
auto simulated state ContinousUpdates |
| ContinueUpdate |
| Idle Source code |
|---|
|
simulated state Idle |
| BeginState, EndState |
| Functions Detail |
|---|
BeginState Idle Source code
ContinueUpdate ContinousUpdates Source code
EndState Idle Source code
Spawned Source code| Defaultproperties |
|---|
defaultproperties
{
RemoteRole=ROLE_SimulatedProxy
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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