| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.NavigationPoint
|
+-- Engine.LiftExit
|
+-- UnrealShare.UJumpPadEnd
|
+-- UnrealShare.UJumpPad
| Variables Summary | |
|---|---|
| vector | BackUp_Velocity |
| vector | JumpVelocity |
| UJumpDest | MyDest |
| Pawn | PendingTouch |
| UJumpPad | |
| bool | bForceFullAccurancy |
| sound | JumpSound |
| vector | JumpVelocityModifier |
| float | JumpZHeightModifier |
| Inherited Variables from Engine.LiftExit |
|---|
| LastTriggerTime, LiftTag, LiftTrigger, MyLift, RecommendedTrigger |
| Functions Summary | ||
|---|---|---|
![]() | float | CalcRequiredZHeight (float DestZ, float StartZ, float GravZ )) |
![]() | bool | CanBindWith (NavigationPoint Start )) |
![]() | DrawEditorSelection (Canvas C )) | |
![]() | PathBuildingType | EdPathBuildExec (NavigationPoint End, out int ForcedDistance )) |
![]() | MakeJumpNoise ())) | |
![]() | PostBeginPlay ())) | |
![]() | Reset ())) | |
![]() | vector | SuggestFallVelocity (vector Start, vector Dest, float MaxXYSpeed, float ZSpeed )) |
![]() | Tick (float Delta )) | |
![]() | Touch (Actor Other )) | |
| Inherited Functions from UnrealShare.UJumpPadEnd |
|---|
| PostBeginPlay, Reset, SpecialHandling, Touch |
| Inherited Functions from Engine.LiftExit |
|---|
| EdPathBuildExec, PostBeginPlay, SpecialHandling |
| Variables Detail |
|---|
| Functions Detail |
|---|
CalcRequiredZHeight Source code
CanBindWith Source code
DrawEditorSelection Source code
EdPathBuildExec Source code
MakeJumpNoise Source code
PostBeginPlay Source code
Reset Source code
SuggestFallVelocity Source code
Tick Source code
Touch Source code| Defaultproperties |
|---|
defaultproperties
{
bStatic=False
bNoDelete=True
bEditorSelectRender=True
RemoteRole=ROLE_SimulatedProxy
bAlwaysRelevant=True
bCarriedItem=True
bCollideActors=True
NetPriority=7.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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