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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.ReplicationInfo
|
+-- Engine.GameReplicationInfo
U2GameReplicationInfo
| Variables Summary | |
|---|---|
| bool | bStopCountDown |
| bool | bTeamGame |
| int | ElapsedTime |
| string | GameClass |
| string | GameName |
| int | GoalScore |
| int | RemainingMinute |
| int | RemainingTime |
| float | SecondCount |
| TeamInfo | Teams[2] |
| int | TimeLimit |
| Actor | Winner |
| GameReplicationInfo | |
| string | AdminEmail |
| string | AdminName |
| string | MOTDLine1 |
| string | MOTDLine2 |
| string | MOTDLine3 |
| string | MOTDLine4 |
| int | Region |
| string | ServerName |
| string | ShortName |
| Functions Summary | ||
|---|---|---|
![]() | PostBeginPlay ())) | |
![]() | Replication ())) | |
![]() | Reset ())) | |
![]() | Timer ())) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
PostBeginPlay Source code
Replication Source code
Reset Source code
Timer Source code| Defaultproperties |
|---|
defaultproperties
{
bStopCountDown=true
ServerName="Another Unreal2 Server"
ShortName="Unreal2 Server"
RemoteRole=ROLE_SimulatedProxy
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
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