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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Brush
|
+-- Engine.Volume
|
+-- Engine.PhysicsVolume
|
+-- Engine.LadderVolume
| Variables Summary | |
|---|---|
| vector | ClimbDir |
| Ladder | LadderList |
| vector | LookDir |
| Pawn | PendingClimber |
| LadderVolume | |
| bool | bAutoPath |
| bool | bNoPhysicalLadder |
| name | ClimbingAnimation |
| name | TopAnimation |
| rotator | WallDir |
| Inherited Variables from Engine.Volume |
|---|
| AssociatedActor, AssociatedActorTag, LocationName, LocationPriority |
| Functions Summary | ||
|---|---|---|
![]() | bool | CanStartClimbing (LadderVolume L, Pawn P, Actor OldMoveTarget )) |
![]() | bool | InUse (Pawn Ignored)) |
![]() | PawnEnteredVolume (Pawn P)) | |
![]() | PawnLeavingVolume (Pawn P)) | |
![]() | PhysicsChangedFor (Actor Other)) | |
![]() | PostBeginPlay ())) | |
| Inherited Functions from Engine.PhysicsVolume |
|---|
| ActorEnteredVolume, ActorLeavingVolume, CausePainTo, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, PlayEntrySplash, PlayExitSplash, PostBeginPlay, Replication, TimerPop, touch, Trigger, untouch |
| Inherited Functions from Engine.Volume |
|---|
| BeginState, Destroyed, DisplayDebug, Encompasses, PostBeginPlay, touch, untouch, UpdateTouching |
| Variables Detail |
|---|
| Functions Detail |
|---|
CanStartClimbing Source code
InUse Source code
PawnEnteredVolume Source code
PawnLeavingVolume Source code
PhysicsChangedFor Source code
PostBeginPlay Source code| Defaultproperties |
|---|
defaultproperties
{
ClimbDir=(Z=1.000000)
bAutoPath=true
RemoteRole=ROLE_SimulatedProxy
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
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