| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Triggers
|
+-- Engine.Trigger
|
+-- Legend.SoundDispatcher
| Variables Summary | |
|---|---|
| int | i |
| PlayerController | P |
| actor | Target |
| SoundDispatcher | |
| bool | bLoop |
| SoundEvent | EventList[16] |
| float | SoundRadius |
| ESoundSlot | SoundSlot |
| float | SoundVolume |
| Inherited Variables from Engine.Triggers |
|---|
| bTriggerNPCs, TriggerClass |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Trigger |
|---|
| ETriggerType |
| Structures Summary | ||
|---|---|---|
| SoundEvent Delay, Sound, SoundSourceTag, Event, bPlayOnPlayer | ||
| Functions Summary | ||
|---|---|---|
![]() | Touch (actor Other )) NormalTrigger | |
![]() | Trigger (Actor Other, Pawn EventInstigator, optional name EventName )) OtherTriggerTurnsOn | |
![]() | Trigger (Actor Other, Pawn EventInstigator, optional name EventName )) SoundDispatcher | |
| Inherited Functions from Engine.Trigger |
|---|
| CheckTouchList, Destroyed, FindTriggerActor, GetDescription, GetInitiallyActive, IsRelevant, IsUsable, OnUnuse, OnUse, PostBeginPlay, Reset, ReTriggerDelayTimer, SetInitiallyActive, SpecialHandling, TakeDamage, Timer, Touch, Trigger, UnTouch |
| Inherited Functions from Engine.Triggers |
|---|
| DispatchTrigger, DispatchUnTrigger, TriggerActors, TriggerNPCs, UnTriggerActors |
| States Summary |
|---|
| NormalTrigger Source code |
|---|
|
state NormalTrigger |
| Touch |
| OtherTriggerTurnsOn Source code |
|---|
|
state OtherTriggerTurnsOn |
| Trigger |
| SoundDispatcher Source code |
|---|
|
state SoundDispatcher |
| Trigger |
| Variables Detail |
|---|
| Structures Detail |
|---|
var(SoundDispatcher) bool bPlayOnPlayer;};
var(SoundDispatcher) float Delay;
var(SoundDispatcher) name Event;
var(SoundDispatcher) sound Sound;
var(SoundDispatcher) name SoundSourceTag;
| Functions Detail |
|---|
Touch NormalTrigger Source code
Trigger OtherTriggerTurnsOn Source code
Trigger SoundDispatcher Source code| Defaultproperties |
|---|
defaultproperties
{
SoundSlot=SLOT_Misc
SoundVolume=1.000000
SoundRadius=64.000000
InitialState='SoundDispatcher'
Texture=Texture'Legend.S_SndDispatcher'
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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