| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- ParticleSystems.ParticleGenerator
|
+-- ParticleSystems.PulseLineGenerator
|
+-- ParticleSystems.BendiBeamGenerator
| Constants Summary |
|---|
| Inherited Contants from ParticleSystems.ParticleGenerator |
|---|
| PARTICLEVERSION_AffectingForces, PARTICLEVERSION_AutoLit, PARTICLEVERSION_Current, PARTICLEVERSION_NumParticlesFix |
| Variables Summary | |
|---|---|
| BendiBeamGenerator | |
| Range | MetaBeamRefreshTime |
| Range | MetaBeamSegLength |
| Range | MetaBeamWidth |
| Enumerations Summary |
|---|
| Inherited Enumerations from ParticleSystems.ParticleGenerator |
|---|
| Ramp, Select |
| Structures Summary |
|---|
| Inherited Structures from ParticleSystems.PulseLineGenerator |
|---|
| TConnectionInfo |
| Functions Summary |
|---|
| Inherited Functions from ParticleSystems.PulseLineGenerator |
|---|
| AddConnection, SetMeshOwner, SpawnSparks, Tick, TurnOff, TurnOn |
| Variables Detail |
|---|
| Defaultproperties |
|---|
defaultproperties
{
MetaBeamSegLength=(A=40.000000,B=60.000000)
MetaBeamWidth=(A=20.000000,B=35.000000)
MetaBeamRefreshTime=(A=0.100000,B=0.500000)
BeamSegLength=(A=8.000000,B=16.000000)
BeamWidth=(A=3.000000,B=6.000000)
BeamTextureWidth=12.000000
NumBeams=(A=1.000000,B=1.000000)
SpriteJointSize=(A=6.000000,B=8.000000)
TemplateClass=Class'ParticleSystems.BendiBeamTemplate'
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
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